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Question about business plans.
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<blockquote data-quote="dm4hire" data-source="post: 5478732" data-attributes="member: 14848"><p>Here are my thoughts on how I would like to run my business. They are presented in no particular order.</p><p></p><p>I’d like to model the layout after the 3rd ed PHB by having murals of monsters painted to correct size on the walls so customers can be awed by standing face to face with something they might fight against in a game. Then on the floor every so often have footprints of monsters so they can compare to their own feet also.</p><p></p><p>In order to compete with internet sales I would offer a preorder discount equal to Amazon’s listing price plus shipping. My thought is to do this in order to catch the dedicated gamer who will try to save money on new releases whereas the impulse buyer isn’t going to compare prices that often when they walk in and find a product they want.</p><p></p><p>Outside of top sellers I plan on only stocking items for the initial first three months of its release. This is so that the store doesn’t get stuck with a lot of overstock items. In relation to this any item that sits on the shelf for more than three months without selling I will start discounting slowly until it sells. I may have to resort to listing it on eBay. I’ve seen too many stores that have gotten tied up in overstock which ties up revenue which can’t happen in today’s economy.</p><p></p><p>Hire employees which play to the aspects of the store that are working. This means hiring people who not only know the product but also know what’s going on with the product lines. The really good stores the employees can talk your leg off about at least one or two aspects of what is covered in store product.</p><p></p><p>Location as I mention is key to longevity. The store has to be located where there is a good cross traffic of nontraditional customers passing by. A game store is a destination place gamers, but it’s the new, unaware of your store customers who will keep it going over the long haul. A good location also helps reduce the need of advertising. My thought is to find a location on either a major road with heavy traffic or a good destination area, preferably a shopping center occupied by a grocery store and at least one dine in/carry out place.</p><p></p><p>The store has to be involved in the community. Donating to local charities not only helps as a tax write off, but will also help advertise the stores presence to those who may not be aware of its existence. Free advertising due to this is also a perk since charities tend to list their sponsors or major contributors.</p><p></p><p>Well that’s it for right now. Any thoughts, suggestions, or input will be appreciated.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 5478732, member: 14848"] Here are my thoughts on how I would like to run my business. They are presented in no particular order. I’d like to model the layout after the 3rd ed PHB by having murals of monsters painted to correct size on the walls so customers can be awed by standing face to face with something they might fight against in a game. Then on the floor every so often have footprints of monsters so they can compare to their own feet also. In order to compete with internet sales I would offer a preorder discount equal to Amazon’s listing price plus shipping. My thought is to do this in order to catch the dedicated gamer who will try to save money on new releases whereas the impulse buyer isn’t going to compare prices that often when they walk in and find a product they want. Outside of top sellers I plan on only stocking items for the initial first three months of its release. This is so that the store doesn’t get stuck with a lot of overstock items. In relation to this any item that sits on the shelf for more than three months without selling I will start discounting slowly until it sells. I may have to resort to listing it on eBay. I’ve seen too many stores that have gotten tied up in overstock which ties up revenue which can’t happen in today’s economy. Hire employees which play to the aspects of the store that are working. This means hiring people who not only know the product but also know what’s going on with the product lines. The really good stores the employees can talk your leg off about at least one or two aspects of what is covered in store product. Location as I mention is key to longevity. The store has to be located where there is a good cross traffic of nontraditional customers passing by. A game store is a destination place gamers, but it’s the new, unaware of your store customers who will keep it going over the long haul. A good location also helps reduce the need of advertising. My thought is to find a location on either a major road with heavy traffic or a good destination area, preferably a shopping center occupied by a grocery store and at least one dine in/carry out place. The store has to be involved in the community. Donating to local charities not only helps as a tax write off, but will also help advertise the stores presence to those who may not be aware of its existence. Free advertising due to this is also a perk since charities tend to list their sponsors or major contributors. Well that’s it for right now. Any thoughts, suggestions, or input will be appreciated. [/QUOTE]
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