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Question about casting spells/terrain/crafting
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<blockquote data-quote="Scorponox" data-source="post: 5284108" data-attributes="member: 93144"><p>Hi all,</p><p></p><p>I am new to D&D, and am reading as much as I can off the 3.5 and 4.0 books. However, I have a question.</p><p></p><p>I like to make monsters for my campaign. I am DM this time, and the other players know the monsters really well, so the other, more experienced DM said I should maybe make a few monsters of my own to throw them off a little. She is away on a work term, so I can't ask her this, so I thought I'd ask here.</p><p></p><p>One of the monsters I wanted to make is called a Silent Pot. What this is, is a magical pot, created by a powerful magician, that 'eats' spells. It looks like an ordinary pot, except it has a face on it that looks kinda like the mask from V for Vendetta.</p><p></p><p>So whenever a sorcerer/wizard/cleric casts a spell, I am guessing the person yells the spell out. The silent pot would eat those sounds from the air, and essentially, the spell would be cancelled. Does this work the same way with wands that cast spells? Say, if a character has a wand that casts magic missile, does the caster say something before the spell comes out? If the spell is automatic, this could be a good way to counter the silent pot. Also, should the silent pot be something that swallows the spell all the time, or something vs. the character's stats (fortitude, reflex, willpower, etc.)</p><p></p><p>Second question is in regards to terrain. I am making some of my own terrain boards, and one of the features is ponds. If I draw the pond in squares, it doesn't look very nice. I'd rather have it look more like a real pond, i.e. using circles and curved lines. Is there rules for when a player steps on a square that is half in the water and half on dry land? Or should I keep the terrain as squares?</p><p></p><p>Thirdly, I dunno if this applies to version 3.5 or just to 4.0, but I've been reading bits of the Adventurer's Vault for 4.0, and in some of the Alchemy items, it says an item of level x should be worth this much, while an item of level y should be worth a lot more. Why is this? Obviously, a potion created by a high level chemist will be of higher quality than one created by a low level chemist, but item ingredients should be the same, right? So why the much higher cost? There are some things that do extra damage, etc, but the cost hardly seems to justify buying a 35,000 gold silvered potion. </p><p></p><p>Thanks for your help. So far, DMing is fun, but challenging.</p></blockquote><p></p>
[QUOTE="Scorponox, post: 5284108, member: 93144"] Hi all, I am new to D&D, and am reading as much as I can off the 3.5 and 4.0 books. However, I have a question. I like to make monsters for my campaign. I am DM this time, and the other players know the monsters really well, so the other, more experienced DM said I should maybe make a few monsters of my own to throw them off a little. She is away on a work term, so I can't ask her this, so I thought I'd ask here. One of the monsters I wanted to make is called a Silent Pot. What this is, is a magical pot, created by a powerful magician, that 'eats' spells. It looks like an ordinary pot, except it has a face on it that looks kinda like the mask from V for Vendetta. So whenever a sorcerer/wizard/cleric casts a spell, I am guessing the person yells the spell out. The silent pot would eat those sounds from the air, and essentially, the spell would be cancelled. Does this work the same way with wands that cast spells? Say, if a character has a wand that casts magic missile, does the caster say something before the spell comes out? If the spell is automatic, this could be a good way to counter the silent pot. Also, should the silent pot be something that swallows the spell all the time, or something vs. the character's stats (fortitude, reflex, willpower, etc.) Second question is in regards to terrain. I am making some of my own terrain boards, and one of the features is ponds. If I draw the pond in squares, it doesn't look very nice. I'd rather have it look more like a real pond, i.e. using circles and curved lines. Is there rules for when a player steps on a square that is half in the water and half on dry land? Or should I keep the terrain as squares? Thirdly, I dunno if this applies to version 3.5 or just to 4.0, but I've been reading bits of the Adventurer's Vault for 4.0, and in some of the Alchemy items, it says an item of level x should be worth this much, while an item of level y should be worth a lot more. Why is this? Obviously, a potion created by a high level chemist will be of higher quality than one created by a low level chemist, but item ingredients should be the same, right? So why the much higher cost? There are some things that do extra damage, etc, but the cost hardly seems to justify buying a 35,000 gold silvered potion. Thanks for your help. So far, DMing is fun, but challenging. [/QUOTE]
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