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<blockquote data-quote="rooneg" data-source="post: 7106253" data-attributes="member: 6779504"><p>Honestly, I think a "If it walks like a duck and quacks like a duck" approach is best here. If the one-shot you're running or playing in doesn't feel like an adventure it's probably not something that should be runnable as a one-shot. If it does feel like an adventure, then it should be runnable as a one-shot. Trying to say that you must run an entire chapter while still saying "players can drop in and out at any time and it's totally cool" while also accounting for the fact that some stores schedule really short time slots for these things just ends up with a lot of edge cases.</p><p></p><p>Like it's fine to coincidentally have a session of out of the abyss where the only thing that happens is the players encounter the dawnbringer dungeon (which is, let's be clear, at least as long as many 2 hour AL modules), and it's fine if it's someone's first time at the table, and they get dawnbringer and then never show up again (maybe they're traveling and just happened to stop in that week, or they start playing at the SKT table next to mine, or maybe they quit the game for a year because reasons). All of that is totally legal within the rules, but if I do it as a one-shot it's magically not ok?</p><p></p><p>That's a weird outcome, and it's just asking for abuse. The people who are willing to game the system win out, and the people who want to play by the rules feel like chumps when they sit down next to the guy who's got a dawnbringer on their character who just coincidentally happened to drop in to that particular week of an out of the abyss campaign.</p></blockquote><p></p>
[QUOTE="rooneg, post: 7106253, member: 6779504"] Honestly, I think a "If it walks like a duck and quacks like a duck" approach is best here. If the one-shot you're running or playing in doesn't feel like an adventure it's probably not something that should be runnable as a one-shot. If it does feel like an adventure, then it should be runnable as a one-shot. Trying to say that you must run an entire chapter while still saying "players can drop in and out at any time and it's totally cool" while also accounting for the fact that some stores schedule really short time slots for these things just ends up with a lot of edge cases. Like it's fine to coincidentally have a session of out of the abyss where the only thing that happens is the players encounter the dawnbringer dungeon (which is, let's be clear, at least as long as many 2 hour AL modules), and it's fine if it's someone's first time at the table, and they get dawnbringer and then never show up again (maybe they're traveling and just happened to stop in that week, or they start playing at the SKT table next to mine, or maybe they quit the game for a year because reasons). All of that is totally legal within the rules, but if I do it as a one-shot it's magically not ok? That's a weird outcome, and it's just asking for abuse. The people who are willing to game the system win out, and the people who want to play by the rules feel like chumps when they sit down next to the guy who's got a dawnbringer on their character who just coincidentally happened to drop in to that particular week of an out of the abyss campaign. [/QUOTE]
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