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<blockquote data-quote="thethain" data-source="post: 7107432" data-attributes="member: 6874561"><p>I think his point is this. And it is a completely valid one. You are 100% allowed to break up hard cover sessions. (you don't have to play Curse of Strahd in one sitting) If you do so you are required to award xp and distribute items at the end of each session (this has been specifically stated that you can't leave items "floating, or party loot" that isn't claimed by players). </p><p></p><p>Scenario:</p><p>I decide to run Chapter 6 of PotA. (which is already an issue as it is 11 completely disconnected dungeons/ecounters). I decide we will do them in the order players decide from a list of leads they got from a faction member. The first session they do 3 of the encounters in about 4 hours, we call it a day, reward XP/renown/items. Plan to meet up online to play next week at same time. </p><p></p><p>Next week rolls around, not enough people show up. I give up finishing the chapter as no new players want to start mid chapter.</p><p></p><p>This is a 100% legit and legal thing to happen. As a player or a DM you are not required to continue in any adventure, and you are allowed to split hard cover adventures over multiple sessions. But it can be framed to be very much against the spirit of the "No loot runs" rule. In this scenario, all the players would be prohibited from joining any game that contains that chapter in the future (except if they joined each other to continue the one they started)</p></blockquote><p></p>
[QUOTE="thethain, post: 7107432, member: 6874561"] I think his point is this. And it is a completely valid one. You are 100% allowed to break up hard cover sessions. (you don't have to play Curse of Strahd in one sitting) If you do so you are required to award xp and distribute items at the end of each session (this has been specifically stated that you can't leave items "floating, or party loot" that isn't claimed by players). Scenario: I decide to run Chapter 6 of PotA. (which is already an issue as it is 11 completely disconnected dungeons/ecounters). I decide we will do them in the order players decide from a list of leads they got from a faction member. The first session they do 3 of the encounters in about 4 hours, we call it a day, reward XP/renown/items. Plan to meet up online to play next week at same time. Next week rolls around, not enough people show up. I give up finishing the chapter as no new players want to start mid chapter. This is a 100% legit and legal thing to happen. As a player or a DM you are not required to continue in any adventure, and you are allowed to split hard cover adventures over multiple sessions. But it can be framed to be very much against the spirit of the "No loot runs" rule. In this scenario, all the players would be prohibited from joining any game that contains that chapter in the future (except if they joined each other to continue the one they started) [/QUOTE]
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