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<blockquote data-quote="rooneg" data-source="post: 7107455" data-attributes="member: 6779504"><p>The weird thing about this is that because of the way in-store AL games can be so fluid, the difference between a "loot run" and a weekly game can be really really low. Let's say there's a table playing chapter 6 of PotA at your local store. On week 1 they play one dungeon. Then on week 2 4 out of 5 players fail to show up, but are replaced by other players. The DM also can't make it, so someone volunteers to DM. How in the name of all that's reasonable is that any different than that single player doing a one-of game that happens to run the next dungeon in that chapter? For that single player it's just showing up to your regular game night, right? By a strict reading of the rules maybe that game isn't actually legal, but it's not terribly far from what I've seen at various weekly AL games where the players and DMs are really really fluid from week to week and you're just struggling to get a table together.</p><p></p><p>Trying to satisfy both the "no loot runs" and the "let people actually play their regular in-store games" while sticking to the weirdly arbitrary "each chapter is a stand alone thing that you have to run all as a unit, even though in practice the chapters are often not written that way and contain many completely separate adventure sized chunks of content within them" restriction is a fool's errand.</p></blockquote><p></p>
[QUOTE="rooneg, post: 7107455, member: 6779504"] The weird thing about this is that because of the way in-store AL games can be so fluid, the difference between a "loot run" and a weekly game can be really really low. Let's say there's a table playing chapter 6 of PotA at your local store. On week 1 they play one dungeon. Then on week 2 4 out of 5 players fail to show up, but are replaced by other players. The DM also can't make it, so someone volunteers to DM. How in the name of all that's reasonable is that any different than that single player doing a one-of game that happens to run the next dungeon in that chapter? For that single player it's just showing up to your regular game night, right? By a strict reading of the rules maybe that game isn't actually legal, but it's not terribly far from what I've seen at various weekly AL games where the players and DMs are really really fluid from week to week and you're just struggling to get a table together. Trying to satisfy both the "no loot runs" and the "let people actually play their regular in-store games" while sticking to the weirdly arbitrary "each chapter is a stand alone thing that you have to run all as a unit, even though in practice the chapters are often not written that way and contain many completely separate adventure sized chunks of content within them" restriction is a fool's errand. [/QUOTE]
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