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Question About Combat in 1e
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<blockquote data-quote="airwalkrr" data-source="post: 3097915" data-attributes="member: 12460"><p>I never played 1e very much. And while I played a lot of 2e, I never DMed until 3e. In 1e and 2e my DM took care of tracking most of the combat stuff, as I was young and really had little clue what the rules were about and do not remember much of what I did know. At the time, I thought burning hands made your hands look like the human torch's when he shouted "flame on!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So I never paid much attention to the minutiae of combat. I simply did whatever the DM would allow me to do. Anyway...</p><p></p><p>I've been going back over the rules of 1e (my new favorite) and have a question about how actions were resolved in combat. Combat rounds being divided into segments and initiative determining what segment the party acts on, it seems like it would be possible to cast a spell that didn't take effect until the next round if one happened to roll poorly for initiative. For example, the PCs roll a 6 for initiative and act on the 6th segment. If the wizard casts a 7th level spell taking 7 segments to cast, would the spell not go off on the 2nd segment of the next round?</p><p></p><p>I am also confused about exactly how much time certain actions take. I am clear on movement being your rate per segment, but what about attacking? It seems as if you are limited to only attacking during that round if you attack but how do you decide when the attacks take place? Simply by initiative order?</p><p></p><p>Help a n00b out!</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3097915, member: 12460"] I never played 1e very much. And while I played a lot of 2e, I never DMed until 3e. In 1e and 2e my DM took care of tracking most of the combat stuff, as I was young and really had little clue what the rules were about and do not remember much of what I did know. At the time, I thought burning hands made your hands look like the human torch's when he shouted "flame on!" :) So I never paid much attention to the minutiae of combat. I simply did whatever the DM would allow me to do. Anyway... I've been going back over the rules of 1e (my new favorite) and have a question about how actions were resolved in combat. Combat rounds being divided into segments and initiative determining what segment the party acts on, it seems like it would be possible to cast a spell that didn't take effect until the next round if one happened to roll poorly for initiative. For example, the PCs roll a 6 for initiative and act on the 6th segment. If the wizard casts a 7th level spell taking 7 segments to cast, would the spell not go off on the 2nd segment of the next round? I am also confused about exactly how much time certain actions take. I am clear on movement being your rate per segment, but what about attacking? It seems as if you are limited to only attacking during that round if you attack but how do you decide when the attacks take place? Simply by initiative order? Help a n00b out! [/QUOTE]
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