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Question About Combat in 1e
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<blockquote data-quote="Corathon" data-source="post: 3099159" data-attributes="member: 22238"><p>I think the intent in 1E is that a spell with a casting time of less than 1 round will go off the same round that it is cast, regardless of the throw of initiative.</p><p></p><p>In 1E AD&D, the initiative roll doesn't affect when a spell goes off. Casting, for example, a <em>magic missile</em> spell takes 1 segment to cast, and the will go off unless the magic user casting it takes damage in the 1st segment. If that magic user is being attacked by, say, a fighter with a longsword, the attack will come in the segment given by the difference between a longsword's speed factor (5) and the losing initiative die (considered to always be a positive number). So the losing initiative die would have to be a 4, 5, or 6 for a fighter in melee to get a chance to interrupt the <em>magic missile</em> spell in the example above. The losing initiative die tends to be a low number, so casting a <em>magic missile</em> (or other short spell) is a good risk, even in melee.</p><p></p><p>On the other hand, if the magic user was casting <em>cone of cold</em> (5 segment casting time), the spell will be interrupted if he is hit in segments 1-5. The same attacker with a longsword will <strong>always</strong>always get an attack at the magic user in this case, as the difference between 5 and the losing initiative die will always be a number between 0 and 5. </p><p></p><p>Of course, in either case, the attacker might miss, in which case the spell would go off anyway.</p></blockquote><p></p>
[QUOTE="Corathon, post: 3099159, member: 22238"] I think the intent in 1E is that a spell with a casting time of less than 1 round will go off the same round that it is cast, regardless of the throw of initiative. In 1E AD&D, the initiative roll doesn't affect when a spell goes off. Casting, for example, a [I]magic missile[/I] spell takes 1 segment to cast, and the will go off unless the magic user casting it takes damage in the 1st segment. If that magic user is being attacked by, say, a fighter with a longsword, the attack will come in the segment given by the difference between a longsword's speed factor (5) and the losing initiative die (considered to always be a positive number). So the losing initiative die would have to be a 4, 5, or 6 for a fighter in melee to get a chance to interrupt the [I]magic missile[/I] spell in the example above. The losing initiative die tends to be a low number, so casting a [I]magic missile[/I] (or other short spell) is a good risk, even in melee. On the other hand, if the magic user was casting [I]cone of cold[/I] (5 segment casting time), the spell will be interrupted if he is hit in segments 1-5. The same attacker with a longsword will [B]always[/B]always get an attack at the magic user in this case, as the difference between 5 and the losing initiative die will always be a number between 0 and 5. Of course, in either case, the attacker might miss, in which case the spell would go off anyway. [/QUOTE]
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