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Question about converting elements of 3.x to C&C
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<blockquote data-quote="Evil_Dead_Jedi" data-source="post: 4624658" data-attributes="member: 77685"><p>So, I am working on an EverQuest d20 conversion for C&C and I don't know if I should keep the base attack bonus of the d20 version or use the base to hit of C&C.</p><p> </p><p>I would also like to use the "+x" HD per level starting at level 11 like C&C to lower overall hit points, thus reducing the amount of combat time. This raises another question, is that going to be ok since some EQ spells do a set amount of damage at higher levels? This will make the spells more powerful won't it, since the average amount of HP will be lower than if I used a full HD roll per level? Also, if I use the BAB from 3.x, it is higher than the BtH of C&C so people will get hit more often, and will this make the lower overall HP a very bad thing? Will it counterbalance too much?</p><p> </p><p>Should I just keep everything the same for EQ d20 and just use the basic SIEGE engine for skill checks? I have thought about just giving a (very) few specific Feats on certain levels (modified to be an Ability in C&C terms) such as tracking for rangers, move silently for rogues, spell focus for wiards, etc.</p><p> </p><p>I <em>think</em> I should just keep everything the same and use the SIEGE engine (thus cutting out skills and feats and just making a few of the feats special abilities you automatically get at certain levels), but I am not good at judging the mechanical bonuses and limitations of the systems. It seems like it should be a very simple and logical choice but for some reason my mind cannot wrap around the concept properly right now.</p></blockquote><p></p>
[QUOTE="Evil_Dead_Jedi, post: 4624658, member: 77685"] So, I am working on an EverQuest d20 conversion for C&C and I don't know if I should keep the base attack bonus of the d20 version or use the base to hit of C&C. I would also like to use the "+x" HD per level starting at level 11 like C&C to lower overall hit points, thus reducing the amount of combat time. This raises another question, is that going to be ok since some EQ spells do a set amount of damage at higher levels? This will make the spells more powerful won't it, since the average amount of HP will be lower than if I used a full HD roll per level? Also, if I use the BAB from 3.x, it is higher than the BtH of C&C so people will get hit more often, and will this make the lower overall HP a very bad thing? Will it counterbalance too much? Should I just keep everything the same for EQ d20 and just use the basic SIEGE engine for skill checks? I have thought about just giving a (very) few specific Feats on certain levels (modified to be an Ability in C&C terms) such as tracking for rangers, move silently for rogues, spell focus for wiards, etc. I [I]think[/I] I should just keep everything the same and use the SIEGE engine (thus cutting out skills and feats and just making a few of the feats special abilities you automatically get at certain levels), but I am not good at judging the mechanical bonuses and limitations of the systems. It seems like it should be a very simple and logical choice but for some reason my mind cannot wrap around the concept properly right now. [/QUOTE]
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