Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Question about converting elements of 3.x to C&C
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 4639238" data-attributes="member: 10177"><p>There are a number of questions you need to figure out the answers too. As for feats and skills there are essentially two paths you can go. One is to keep it as identical as you can to 3E. Relate it to levels, to attributes, class sills, etc...</p><p></p><p>Or you can go the route I did, full on SIEGE rules. This means to largely throw away the set formats of feats and skills. This means turn everything into a SIEGE check and get rid of the lists, pre req's etc...</p><p></p><p>So with the way I do it you do not need a list of feats. You wan to do it make a SIEGE check to see if you can do it.</p><p></p><p>You want to do what would be called a power attack in in 3E? Fine, roll a D20 and beat a TN of 12 with a CL equal to however many points you wish to transfer. Since you make this check using your BtH, you won't ever be transferring a lot, but you can consistently do it with a couple of points at a time. You wish to pull off a Whirlwind? Sure, but you must roll and beat a TN of 12 +4 + the average HD of the opponents against whom you wish to do the attack.</p><p></p><p>Are you a spellcaster and you wish to maximize your spell? Sure, just roll and beat a TN of 12 +3 + the level of your spell being maximized. So if you want to maximize the fireball then you better beat a final TN of 18, adding only your level to your roll.</p><p></p><p></p><p>So you get rid of the lists, maybe keep some of the level modifiers (like the +3 spell adjustment came straight from 3E feats), and just allow the players to roll for whatever effect it is they desire. They succeed at the roll, great, if not they don't get the effect. In the case of spells I have them lose the spell.</p><p></p><p>Why? Well, it one thing to have a fighter attacking every round doing their 5 to 20 points per attack, but when the 10th level mage pulls off their maximized fireball, doing 30 or 60 points to everyone within the area of effect, that is like comparing a firecracker to a hand grenade. So having spellcasters lose their spell helps balance out their doing such maximizes and other powerful meta magic type feats.</p><p></p><p>As to you other questions, I don't own the setting, so I don't know how the spells are written, but I am sure things can be modified, its just a question of how to go about doing it. I just can't help you since I don't have any reference. </p><p></p><p>I do know there are some fans of the setting on the TLG forums, so maybe posting there and asking can get you some better feedback.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4639238, member: 10177"] There are a number of questions you need to figure out the answers too. As for feats and skills there are essentially two paths you can go. One is to keep it as identical as you can to 3E. Relate it to levels, to attributes, class sills, etc... Or you can go the route I did, full on SIEGE rules. This means to largely throw away the set formats of feats and skills. This means turn everything into a SIEGE check and get rid of the lists, pre req's etc... So with the way I do it you do not need a list of feats. You wan to do it make a SIEGE check to see if you can do it. You want to do what would be called a power attack in in 3E? Fine, roll a D20 and beat a TN of 12 with a CL equal to however many points you wish to transfer. Since you make this check using your BtH, you won't ever be transferring a lot, but you can consistently do it with a couple of points at a time. You wish to pull off a Whirlwind? Sure, but you must roll and beat a TN of 12 +4 + the average HD of the opponents against whom you wish to do the attack. Are you a spellcaster and you wish to maximize your spell? Sure, just roll and beat a TN of 12 +3 + the level of your spell being maximized. So if you want to maximize the fireball then you better beat a final TN of 18, adding only your level to your roll. So you get rid of the lists, maybe keep some of the level modifiers (like the +3 spell adjustment came straight from 3E feats), and just allow the players to roll for whatever effect it is they desire. They succeed at the roll, great, if not they don't get the effect. In the case of spells I have them lose the spell. Why? Well, it one thing to have a fighter attacking every round doing their 5 to 20 points per attack, but when the 10th level mage pulls off their maximized fireball, doing 30 or 60 points to everyone within the area of effect, that is like comparing a firecracker to a hand grenade. So having spellcasters lose their spell helps balance out their doing such maximizes and other powerful meta magic type feats. As to you other questions, I don't own the setting, so I don't know how the spells are written, but I am sure things can be modified, its just a question of how to go about doing it. I just can't help you since I don't have any reference. I do know there are some fans of the setting on the TLG forums, so maybe posting there and asking can get you some better feedback. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question about converting elements of 3.x to C&C
Top