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General Tabletop Discussion
*Pathfinder & Starfinder
Question about creating an Artificer above 1st level
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<blockquote data-quote="Kelleris" data-source="post: 2238820" data-attributes="member: 19130"><p>That's because there aren't any other rules that say "here's some free XP, go nuts." This situation reminds of Mearls' comment a little while ago that magic items are basically a point buy system grafted on to a level system. The Artificer gets more of these points, and if you say he never got to spend them, and then lost them when he went up a level, you are screwing that character out of a class ability that grants, effectively, a pool of points with which to purchase other "class abilities".</p><p></p><p>EDIT: What the original poster should do is figure out a reasonable percentage representing how much of his craft reserve would be spent on temporary items. Just at a guess, I'd say 30%, with the rest going to items the character would still have. So add up all the craft reserves, multiply by 0.7, and give her that much free XP with which to craft starting gear.</p><p></p><p>I'd strongly encourage her to make some stuff for the rest of the party too, but that may just be me.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2238820, member: 19130"] That's because there aren't any other rules that say "here's some free XP, go nuts." This situation reminds of Mearls' comment a little while ago that magic items are basically a point buy system grafted on to a level system. The Artificer gets more of these points, and if you say he never got to spend them, and then lost them when he went up a level, you are screwing that character out of a class ability that grants, effectively, a pool of points with which to purchase other "class abilities". EDIT: What the original poster should do is figure out a reasonable percentage representing how much of his craft reserve would be spent on temporary items. Just at a guess, I'd say 30%, with the rest going to items the character would still have. So add up all the craft reserves, multiply by 0.7, and give her that much free XP with which to craft starting gear. I'd strongly encourage her to make some stuff for the rest of the party too, but that may just be me. [/QUOTE]
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Question about creating an Artificer above 1st level
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