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General Tabletop Discussion
*Pathfinder & Starfinder
Question about creating an Artificer above 1st level
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<blockquote data-quote="Kelleris" data-source="post: 2238932" data-attributes="member: 19130"><p>Actually, the Craft skill and the Sleight of Hand skill let you convert time into gold (as well as converting risk into gold, in the latter case), and these aren't factored into your starting wealth. Now, I'd let a character with lots of ranks in Craft start with more gold than another character, but that's strictly a good-on-you-for-taking-flavor-skills and the-kindness-of-my-loving-DM's-heart kind of thing.</p><p></p><p>So yeah, they can be used to get gold. Heck, with a high enough Craft skill you could take an elf after the game begins and spend a century or two Crafting stuff to get more gold, and that would be an acceptable way to get "free" (non-adventuring) gold too, though heavily discouraged, of course.</p><p></p><p>The difference is that the Artificer goes like so:</p><p> The Rogue goes:</p><p> XP is recognized in starting-resource terms, but time isn't.</p><p></p><p>And even aside from the fact that your're nerfing the Artificer with this ruling, doesn't it make sense to you that a party that "spent" one of their precious person-slots on a Craft-monkey as dedicated as the Artificer would break the wealth-by-level guidelines?</p><p></p><p>Think of it this way: all of the extra power they could have gotten by going with a Wizard instead of an Artificer (and I hope to great Juiblex that the Artificer is weaker than the Wizard if you strip out the Craft Reserve and other suchlike abilities) is being converted into gold, which goes right on top the wealth-by-level pile.</p><p></p><p>Or are you honestly saying that a party that has a Sorcerer with no item creation feats should be exactly as well-equipped as a party with an Artificer, who spends all his time making items? I'd feel pretty screwed in your game, then, if I were playing the Artificer. Since I should've just focused on my spellcasting instead of fighting the DM with item crafting.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2238932, member: 19130"] Actually, the Craft skill and the Sleight of Hand skill let you convert time into gold (as well as converting risk into gold, in the latter case), and these aren't factored into your starting wealth. Now, I'd let a character with lots of ranks in Craft start with more gold than another character, but that's strictly a good-on-you-for-taking-flavor-skills and the-kindness-of-my-loving-DM's-heart kind of thing. So yeah, they can be used to get gold. Heck, with a high enough Craft skill you could take an elf after the game begins and spend a century or two Crafting stuff to get more gold, and that would be an acceptable way to get "free" (non-adventuring) gold too, though heavily discouraged, of course. The difference is that the Artificer goes like so: The Rogue goes: XP is recognized in starting-resource terms, but time isn't. And even aside from the fact that your're nerfing the Artificer with this ruling, doesn't it make sense to you that a party that "spent" one of their precious person-slots on a Craft-monkey as dedicated as the Artificer would break the wealth-by-level guidelines? Think of it this way: all of the extra power they could have gotten by going with a Wizard instead of an Artificer (and I hope to great Juiblex that the Artificer is weaker than the Wizard if you strip out the Craft Reserve and other suchlike abilities) is being converted into gold, which goes right on top the wealth-by-level pile. Or are you honestly saying that a party that has a Sorcerer with no item creation feats should be exactly as well-equipped as a party with an Artificer, who spends all his time making items? I'd feel pretty screwed in your game, then, if I were playing the Artificer. Since I should've just focused on my spellcasting instead of fighting the DM with item crafting. [/QUOTE]
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Question about creating an Artificer above 1st level
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