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*Pathfinder & Starfinder
Question about creating an Artificer above 1st level
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2239495" data-attributes="member: 18549"><p>The problem with this is that, to the artificer, magic items are worth half what the book price says. So if you give him the amount of wealth he's supposed to start with, that amount is different than what a character who doesn't craft magic items would have. Since his items are worth half book price and you're charging him full, he's at a disadvantage compared to the rest of the party.</p><p></p><p>But the issue isn't whether the artificer can spend his starting wealth (which already accounts for consumable magic items having been consumed) on making items. The issue is, how to figure the XP consumed from his regular XP compared to his item crafting pool. If it were my game, since we can't account for potions and wands and such that may have been used and may also have been salvaged for incorporation into new item, I would give only the full amount of XP pool from the previous level, and none from earlier levels. Some of the XP from the previous level may have gone to consumable items, but not all of the XP from the levels before that would have. I figure it will balance out to a happy medium, given the increasing scale of the XP pool.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2239495, member: 18549"] The problem with this is that, to the artificer, magic items are worth half what the book price says. So if you give him the amount of wealth he's supposed to start with, that amount is different than what a character who doesn't craft magic items would have. Since his items are worth half book price and you're charging him full, he's at a disadvantage compared to the rest of the party. But the issue isn't whether the artificer can spend his starting wealth (which already accounts for consumable magic items having been consumed) on making items. The issue is, how to figure the XP consumed from his regular XP compared to his item crafting pool. If it were my game, since we can't account for potions and wands and such that may have been used and may also have been salvaged for incorporation into new item, I would give only the full amount of XP pool from the previous level, and none from earlier levels. Some of the XP from the previous level may have gone to consumable items, but not all of the XP from the levels before that would have. I figure it will balance out to a happy medium, given the increasing scale of the XP pool. [/QUOTE]
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Question about creating an Artificer above 1st level
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