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Question about creating an Artificer above 1st level
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2239558" data-attributes="member: 18549"><p>Well, the 49k assumes that he got some gold at 3rd level and spent it on something that no longer exists, so no, I wouldn't do that to the fighter. However, the artificer got some gold at 3rd level too, which is also not counted in his 49k gp. However, he used the gold to make potions, rather than buy them. He also used XP from his XP pool. Now that XP is gone, and not represented in any permanent items. I figure that something similar happened in level 9: he spent some of his pool crafting permanent items, and some crafting consumables which he used. So by giving him the full amount of XP pool for level 9, I'm accounting for previously-crafted permanent items from earlier levels, to some extent. </p><p></p><p>My solution is mostly fudging to account for that in a simplified way, and I'm not really claiming that it's going to account for every situation. Of course, considering that one of the problems is that you can't account for what the artificer may or may not have done with her XP over the course of 10 levels, some degree of fudging & uncertainty will be necessary. I suppose I could be persuaded to give a % of each level's XP pool back...but then it's starting to get overcomplex. Ideally, there would be a table for this sort of thing so no calculation would be required.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2239558, member: 18549"] Well, the 49k assumes that he got some gold at 3rd level and spent it on something that no longer exists, so no, I wouldn't do that to the fighter. However, the artificer got some gold at 3rd level too, which is also not counted in his 49k gp. However, he used the gold to make potions, rather than buy them. He also used XP from his XP pool. Now that XP is gone, and not represented in any permanent items. I figure that something similar happened in level 9: he spent some of his pool crafting permanent items, and some crafting consumables which he used. So by giving him the full amount of XP pool for level 9, I'm accounting for previously-crafted permanent items from earlier levels, to some extent. My solution is mostly fudging to account for that in a simplified way, and I'm not really claiming that it's going to account for every situation. Of course, considering that one of the problems is that you can't account for what the artificer may or may not have done with her XP over the course of 10 levels, some degree of fudging & uncertainty will be necessary. I suppose I could be persuaded to give a % of each level's XP pool back...but then it's starting to get overcomplex. Ideally, there would be a table for this sort of thing so no calculation would be required. [/QUOTE]
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Question about creating an Artificer above 1st level
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