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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Question about Daily Use Items
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6046673" data-attributes="member: 82106"><p>Just to further clarify, this is part of a larger complex of additions and errata to the game which change the overall relation between PCs and items.</p><p></p><p>1) PCs lose their daily item power use limit. This is good because many powers are both necessarily daily, but yet too trivial or limited to be worth spending resources on. Items with these powers in the old system were generally useless and it greatly constrained the item design space.</p><p></p><p>2) Items gain one of 3 rarity classes, common, uncommon, and rare. Rare items are usually unique, PCs will find fewer of them and will ALMOST never find more than one. Most items listed in the books are rare. Uncommon items may show up more often but are still not something you find often. Common items are staples and can be created easily.</p><p></p><p>3) Enchant Item (and presumably other creation rituals in some cases) can only make common items. Uncommon and rare items are only placeable by the DM. The DM is of course free to allow PCs to make rare and uncommon items as much as desired, but it is no longer possible for any PC with Enchant Item to make ANY item whatsoever they have residuum for and sufficient levels.</p><p></p><p>The result is that the design space of items is extended, and a more AD&D-like relation between PCs and items is established.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6046673, member: 82106"] Just to further clarify, this is part of a larger complex of additions and errata to the game which change the overall relation between PCs and items. 1) PCs lose their daily item power use limit. This is good because many powers are both necessarily daily, but yet too trivial or limited to be worth spending resources on. Items with these powers in the old system were generally useless and it greatly constrained the item design space. 2) Items gain one of 3 rarity classes, common, uncommon, and rare. Rare items are usually unique, PCs will find fewer of them and will ALMOST never find more than one. Most items listed in the books are rare. Uncommon items may show up more often but are still not something you find often. Common items are staples and can be created easily. 3) Enchant Item (and presumably other creation rituals in some cases) can only make common items. Uncommon and rare items are only placeable by the DM. The DM is of course free to allow PCs to make rare and uncommon items as much as desired, but it is no longer possible for any PC with Enchant Item to make ANY item whatsoever they have residuum for and sufficient levels. The result is that the design space of items is extended, and a more AD&D-like relation between PCs and items is established. [/QUOTE]
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Question about Daily Use Items
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