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General Tabletop Discussion
*Pathfinder & Starfinder
Question about Death saving throws after combat
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<blockquote data-quote="Drakkengi" data-source="post: 5391562" data-attributes="member: 99995"><p>We had an interesting session last night that left us all a little stumped. I DM a group with two sets of characters that live in the same world. Last night we finished up a fight with the first group that ended with all the PC's being unconcious and dying but right after the last PC went down the only surviving enemy also died due to losing temporary hp's that went away at the end of the combat. </p><p> </p><p>So the question is did the players still need to make death saving throws to try and stabilize since no one was around to heal them and they all went down before the last enemy died or would they automatically stabilize when the enemy died and just wake up 8 hours later?</p><p> </p><p>After that we moved into the second group's adventure and the first encounter ended similarly. They fought a group of draconians and when the last one was killed (a Kapak) he did his acid deathburst which did enough damage to knock everyone still up unconcious except for one player. However since the Kapak's deathburst deals 5 damage to anyone who starts their turn in the burst area or moves into it the last player would have gone down as soon as he activated. </p><p> </p><p>My question for this one is would the 5 damage aura from the deathburst end as soon as the last draconian died since combat was over thereby allowing the last standing PC to stay concious and heal up his allies or would they be in the same situation as the first group?</p><p> </p><p>Hope this all makes sense.</p></blockquote><p></p>
[QUOTE="Drakkengi, post: 5391562, member: 99995"] We had an interesting session last night that left us all a little stumped. I DM a group with two sets of characters that live in the same world. Last night we finished up a fight with the first group that ended with all the PC's being unconcious and dying but right after the last PC went down the only surviving enemy also died due to losing temporary hp's that went away at the end of the combat. So the question is did the players still need to make death saving throws to try and stabilize since no one was around to heal them and they all went down before the last enemy died or would they automatically stabilize when the enemy died and just wake up 8 hours later? After that we moved into the second group's adventure and the first encounter ended similarly. They fought a group of draconians and when the last one was killed (a Kapak) he did his acid deathburst which did enough damage to knock everyone still up unconcious except for one player. However since the Kapak's deathburst deals 5 damage to anyone who starts their turn in the burst area or moves into it the last player would have gone down as soon as he activated. My question for this one is would the 5 damage aura from the deathburst end as soon as the last draconian died since combat was over thereby allowing the last standing PC to stay concious and heal up his allies or would they be in the same situation as the first group? Hope this all makes sense. [/QUOTE]
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Question about Death saving throws after combat
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