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Question about Death saving throws after combat
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<blockquote data-quote="OnlineDM" data-source="post: 5394762" data-attributes="member: 90804"><p>Ah, I see - I didn't realize it was Paragon adventuring. I only have experience with Heroic tier so far, and it makes sense that things get nastier at Paragon.</p><p></p><p>I was mentally comparing this to a medusa that I ran in a Living Forgotten Realms adventure recently. Her attack slows on a hit (save ends). The first failed save immobilizes. The second failed save petrifies. Granted, dropping to 0 hp is nowhere near as bad as being petrified, but I was thinking that two failed saves would be reasonable to wreck a PC, but not one. At Paragon, perhaps that's fair.</p><p></p><p>I do think you're pretty hardcore, though, which is cool. I haven't played earlier editions, but I know that "save or die" effects definitely existed before. I tend to think of 4e as intentionally getting AWAY from that sort of thing, and your banshee walks the line between the two mind sets.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5394762, member: 90804"] Ah, I see - I didn't realize it was Paragon adventuring. I only have experience with Heroic tier so far, and it makes sense that things get nastier at Paragon. I was mentally comparing this to a medusa that I ran in a Living Forgotten Realms adventure recently. Her attack slows on a hit (save ends). The first failed save immobilizes. The second failed save petrifies. Granted, dropping to 0 hp is nowhere near as bad as being petrified, but I was thinking that two failed saves would be reasonable to wreck a PC, but not one. At Paragon, perhaps that's fair. I do think you're pretty hardcore, though, which is cool. I haven't played earlier editions, but I know that "save or die" effects definitely existed before. I tend to think of 4e as intentionally getting AWAY from that sort of thing, and your banshee walks the line between the two mind sets. [/QUOTE]
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Question about Death saving throws after combat
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