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*Pathfinder & Starfinder
Question about designing a generic adventure in Warcraft universe.
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<blockquote data-quote="Jenks3" data-source="post: 6068617" data-attributes="member: 6698493"><p><span style="color: #333333">So I'm going about designing an adventure for the Warcraft universe, but I've run into an interesting snag I didn't expect. </span></p><p></p><p><span style="color: #333333">As most of you know, a big part of the Warcraft setting is racial tensions and animosity. Hence, even before World of Warcraft, races generally chose sides. Even the Warcraft d20 and WoW d20 books advise keeping to one affiliation or another. While that's pretty cool for the feel of the world, it throws a real kink into adventure design. If I wanted to make an adventure set in a horde based area, say the wailing caverns, I'd have to practically write two adventures, or a LOT of sidebars, for the events leading up to entering the caverns. While the horde would be able to ride right up to it, somewhat, the Alliance would have to sneak into the area. I would like the adventure to be used by any group in any game without too much hassle.</span></p><p></p><p><span style="color: #333333">As well, I can't find any published adventures for the Warcraft RPG or the WoW RPG to use as a reference.</span></p><p></p><p><span style="color: #333333">How would you guys handle designing an adventure with this kind of issue?</span></p><p></p><p><span style="color: #333333">Also let me know if more information is needed. Thanks!</span></p></blockquote><p></p>
[QUOTE="Jenks3, post: 6068617, member: 6698493"] [COLOR=#333333]So I'm going about designing an adventure for the Warcraft universe, but I've run into an interesting snag I didn't expect. [/COLOR] [COLOR=#333333]As most of you know, a big part of the Warcraft setting is racial tensions and animosity. Hence, even before World of Warcraft, races generally chose sides. Even the Warcraft d20 and WoW d20 books advise keeping to one affiliation or another. While that's pretty cool for the feel of the world, it throws a real kink into adventure design. If I wanted to make an adventure set in a horde based area, say the wailing caverns, I'd have to practically write two adventures, or a LOT of sidebars, for the events leading up to entering the caverns. While the horde would be able to ride right up to it, somewhat, the Alliance would have to sneak into the area. I would like the adventure to be used by any group in any game without too much hassle.[/COLOR] [COLOR=#333333]As well, I can't find any published adventures for the Warcraft RPG or the WoW RPG to use as a reference.[/COLOR] [COLOR=#333333]How would you guys handle designing an adventure with this kind of issue?[/COLOR] [COLOR=#333333]Also let me know if more information is needed. Thanks![/COLOR] [/QUOTE]
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Question about designing a generic adventure in Warcraft universe.
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