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<blockquote data-quote="JChung2003" data-source="post: 408540" data-attributes="member: 7608"><p>Help! I'm not sure if this is the right forum (or even the right Web site) to ask, but here goes:</p><p></p><p>My players are split up right now, each doing their own thing. This seemed to be a really bad idea. All of my encounters were tuned for groups of four level 1 characters (EL 1), not four level 1 soloists.</p><p></p><p>Also, as I describe a potentially dangerous situation to one player who is about to uncover the first clue of the antagonist's evil plan, suddenly another player "mystically" senses that his fellow player is in danger and takes off on horseback, completely ignoring the NPC and cleric henchman he was with.</p><p></p><p>So now I've got a bard who apparently has ESP and is on horseback looking for the rest of the group and a ranger who left the group as soon as they made it to town and has been doing his own thing. The other ranger was actually a latecomer to the game so I have been trying to work him into the plot. Nobody in the group wanted to play the cleric so I am playing him as a henchman, and he's more or less doing his job and staying close to the NPC noblewoman who hired these adventurers to protect her and her daughter.</p><p></p><p>Meanwhile, there are about a half dozen wandering groups of orcs and other creatures that wouldn't be too much of a challenge for the group (2 rangers, bard, cleric) but would likely kill any soloist.</p><p></p><p>How do I fix this disaster, or should I just throw my hands up in the air in frustration and watch the orcs and other groups of monsters wipe out the group one by one?</p></blockquote><p></p>
[QUOTE="JChung2003, post: 408540, member: 7608"] Help! I'm not sure if this is the right forum (or even the right Web site) to ask, but here goes: My players are split up right now, each doing their own thing. This seemed to be a really bad idea. All of my encounters were tuned for groups of four level 1 characters (EL 1), not four level 1 soloists. Also, as I describe a potentially dangerous situation to one player who is about to uncover the first clue of the antagonist's evil plan, suddenly another player "mystically" senses that his fellow player is in danger and takes off on horseback, completely ignoring the NPC and cleric henchman he was with. So now I've got a bard who apparently has ESP and is on horseback looking for the rest of the group and a ranger who left the group as soon as they made it to town and has been doing his own thing. The other ranger was actually a latecomer to the game so I have been trying to work him into the plot. Nobody in the group wanted to play the cleric so I am playing him as a henchman, and he's more or less doing his job and staying close to the NPC noblewoman who hired these adventurers to protect her and her daughter. Meanwhile, there are about a half dozen wandering groups of orcs and other creatures that wouldn't be too much of a challenge for the group (2 rangers, bard, cleric) but would likely kill any soloist. How do I fix this disaster, or should I just throw my hands up in the air in frustration and watch the orcs and other groups of monsters wipe out the group one by one? [/QUOTE]
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