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<blockquote data-quote="Whodat" data-source="post: 408757" data-attributes="member: 7386"><p>It sounds to me as though the players have wandered off and have become more interested in doing their own things than they are in advancing the story. Okay, DM, now you have to understand that your story is beginning to suffer. You are going to make this bad situation worse if you (the DM) are afraid to retake the initiative.</p><p></p><p>If these players are friends of yours explain to them (out of character) that the situation is getting out of hand. Their lack of teamwork is beginning to affect your story.</p><p></p><p>If they aren’t friends of yours (rather just a group that you game with), then stop protecting them. </p><p></p><p>The key here is communicating with your players. Remember, however, that communication is a two-way street. If your players are telling you that they are not interested in helping the NPC, for whatever reason, then that is another story. If your players don't feel compelled to get involved, you may have to ditch your current story for something else. I’ve found that giving the characters a good reason to get together (and stick together) is best left up to the players themselves. </p><p></p><p>You can put an end to the whole “psychic character” thing quickly. If someone wanders off to do their own thing, ask that player to get up and go into another room. You will now play their game separately. That way both solo-player and separated-group have no idea what is happening to the other. Tension levels will begin to rise once someone somewhere runs into combat. Or you can have the main group find a little stash of treasure and imply that the guy who wandered off may not be entitled to a share, since he wasn’t there to face the danger with the rest of the group.</p><p></p><p>Remember: If all else fails use fear and greed. They will either be drawn together, or rip each other to shreds. Either way it makes for an interesting night’s gaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Good luck. It sounds like you have a rocky road ahead.</p></blockquote><p></p>
[QUOTE="Whodat, post: 408757, member: 7386"] It sounds to me as though the players have wandered off and have become more interested in doing their own things than they are in advancing the story. Okay, DM, now you have to understand that your story is beginning to suffer. You are going to make this bad situation worse if you (the DM) are afraid to retake the initiative. If these players are friends of yours explain to them (out of character) that the situation is getting out of hand. Their lack of teamwork is beginning to affect your story. If they aren’t friends of yours (rather just a group that you game with), then stop protecting them. The key here is communicating with your players. Remember, however, that communication is a two-way street. If your players are telling you that they are not interested in helping the NPC, for whatever reason, then that is another story. If your players don't feel compelled to get involved, you may have to ditch your current story for something else. I’ve found that giving the characters a good reason to get together (and stick together) is best left up to the players themselves. You can put an end to the whole “psychic character” thing quickly. If someone wanders off to do their own thing, ask that player to get up and go into another room. You will now play their game separately. That way both solo-player and separated-group have no idea what is happening to the other. Tension levels will begin to rise once someone somewhere runs into combat. Or you can have the main group find a little stash of treasure and imply that the guy who wandered off may not be entitled to a share, since he wasn’t there to face the danger with the rest of the group. Remember: If all else fails use fear and greed. They will either be drawn together, or rip each other to shreds. Either way it makes for an interesting night’s gaming. :D Good luck. It sounds like you have a rocky road ahead. [/QUOTE]
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