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<blockquote data-quote="Mark" data-source="post: 408905" data-attributes="member: 5"><p>Before the next session, I'd suggest that you roll up two of each type of the basic classes of characters. Keep them in a folder.</p><p></p><p>Next, ask the Bard why he would think that the Ranger is in trouble. If he is honest, and says that it is because he was sitting right there at the table when he heard what was happening (as a player) tell the Bard's player he is not allowed to go and help because his character does not have that knowledge. If he stews about it, let him and remind him that it was his own choice to put himself in that position. If he gives you some other feeble, concocted reason why he should be able to go and help the Ranger, allow it but let him know that he is obviously using knowledge that the character does not possess. Allow him to rejoin the Ranger (since that is the goal anyway) but remind him that the next time you will not be so lenient.</p><p></p><p>When the characters begin to die, hand the first who dies the character sheet for the (current) NPC Cleric. Then have the Matron start to complain to the Cleric about hiring a group that has absolutely no sense of teamwork. Have her tell the Cleric to escort her back to town to hire more professional party members. </p><p></p><p>If the other player characters eventually go back to town, allow them to give some explanation of their screw up and be rehired at a lower rate, and only if they apologize and promise to stick together. </p><p></p><p>If they die before getting back to town, randomly roll which of the other characters you have in the folder they will be playing. Let them know that you don't have time to hold the game up while they each roll up whatever they want. Tell the players that before the next session they can roll up new characters if they like.</p><p></p><p>Keep the game moving along throughout all of this. Make it obvious that you plan to run a game that will require them to ustilize one another's talents both as players and characters. Once they realize how important it is to play as a group, they will find no better game than yours and will enjoy themselves all the more for it.</p></blockquote><p></p>
[QUOTE="Mark, post: 408905, member: 5"] Before the next session, I'd suggest that you roll up two of each type of the basic classes of characters. Keep them in a folder. Next, ask the Bard why he would think that the Ranger is in trouble. If he is honest, and says that it is because he was sitting right there at the table when he heard what was happening (as a player) tell the Bard's player he is not allowed to go and help because his character does not have that knowledge. If he stews about it, let him and remind him that it was his own choice to put himself in that position. If he gives you some other feeble, concocted reason why he should be able to go and help the Ranger, allow it but let him know that he is obviously using knowledge that the character does not possess. Allow him to rejoin the Ranger (since that is the goal anyway) but remind him that the next time you will not be so lenient. When the characters begin to die, hand the first who dies the character sheet for the (current) NPC Cleric. Then have the Matron start to complain to the Cleric about hiring a group that has absolutely no sense of teamwork. Have her tell the Cleric to escort her back to town to hire more professional party members. If the other player characters eventually go back to town, allow them to give some explanation of their screw up and be rehired at a lower rate, and only if they apologize and promise to stick together. If they die before getting back to town, randomly roll which of the other characters you have in the folder they will be playing. Let them know that you don't have time to hold the game up while they each roll up whatever they want. Tell the players that before the next session they can roll up new characters if they like. Keep the game moving along throughout all of this. Make it obvious that you plan to run a game that will require them to ustilize one another's talents both as players and characters. Once they realize how important it is to play as a group, they will find no better game than yours and will enjoy themselves all the more for it. [/QUOTE]
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