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<blockquote data-quote="CTD" data-source="post: 408913" data-attributes="member: 7402"><p>My two cents:</p><p></p><p>Have the orc's press their agenda. Players are usually resourceful and might end up surviving, unless they are bull headed and don't know how to retreat, trial, and hide. Even if they are bull headed, the orc's are not entirely stupid. Send the main force in from the flank and have just a few token orc's keep the PC's busy while the real dirty work gets done.</p><p></p><p>Let the orc's win the field and rampage, killing the NPC client, and the Cleric. Have them kidnap the daughter.</p><p></p><p>Surviving PC's can figure out that they 'failed' in their job, because the client is dead. Failed as a friend as their buddy the cleric is dead, and failed as a team as they were individually mastered by the orc's.</p><p></p><p>Better yet with the cleric, have them get there to hear his last gasp: "Rescue the girl... <cough, spit blood> She is more important than you think... <cough violently> My church will reward you... <hack sputter> Together you can do this!<die>"</p><p></p><p>This plays on their greed and gets them to do the moral thing. Have that cleric suddenly sport enough potions to heal the party up after a quick round of drinks and stop the session. Then your next session involves persuit and rescue.</p><p></p><p>At the end of all things, when they go for the reward, have the priest at the church be confused, and then laugh at them. Seems that their friend, the dead cleric, lied so they would save the girl.</p></blockquote><p></p>
[QUOTE="CTD, post: 408913, member: 7402"] My two cents: Have the orc's press their agenda. Players are usually resourceful and might end up surviving, unless they are bull headed and don't know how to retreat, trial, and hide. Even if they are bull headed, the orc's are not entirely stupid. Send the main force in from the flank and have just a few token orc's keep the PC's busy while the real dirty work gets done. Let the orc's win the field and rampage, killing the NPC client, and the Cleric. Have them kidnap the daughter. Surviving PC's can figure out that they 'failed' in their job, because the client is dead. Failed as a friend as their buddy the cleric is dead, and failed as a team as they were individually mastered by the orc's. Better yet with the cleric, have them get there to hear his last gasp: "Rescue the girl... <cough, spit blood> She is more important than you think... <cough violently> My church will reward you... <hack sputter> Together you can do this!<die>" This plays on their greed and gets them to do the moral thing. Have that cleric suddenly sport enough potions to heal the party up after a quick round of drinks and stop the session. Then your next session involves persuit and rescue. At the end of all things, when they go for the reward, have the priest at the church be confused, and then laugh at them. Seems that their friend, the dead cleric, lied so they would save the girl. [/QUOTE]
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