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Question About Epic Spell Slots
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<blockquote data-quote="green slime" data-source="post: 1422722" data-attributes="member: 1325"><p>Well, I think I'd allow it.</p><p></p><p>Because any spellcaster taking Epic Spellcasting is almost unable to create any Epic spells at all, until well beyond 25th level. Seriously looking at he expected resources of a 40th level spellcaster (monetary, and XP), and you see that there aren't many Epic Spells he could possibly know or cast. </p><p></p><p>You can't compare pre-Epic feats with Post Epic feats.</p><p></p><p>And using the Epic Psionic Rules as some sort of reasoning just doesn't cut it, when in a book of poorly thought out rules, the psionics rules leap out as particularly ill-thought.</p><p></p><p>1) In order to have three Epic level slots, you need to be at least 27th level and maxed out Knowledge (Arcana).</p><p>2) In order to cast 10th level spells you must have taken the Improved Spellcasting Capacity as well. At least 23rd level (as you must take Epic Spellcasting as well)</p><p>3)In order to gain an extra 10th level slot you need 30 in your spellcasting ability.</p><p>4)Now they have removed the ability to stack multiples of a single metamagic feat into a spell, there is a maximum limit to the number of spell levels beyond 9th that is feasibly attainable: that is the level beyond which you can no longer add any more metamagic feats to the spell(s). Improved Heighten is all that there is left. After a while you must ask yourself: Is it worth taking Imp. Sp. Capacity just to raise the spell DC by 1? Or are there other more spectacular feats available? (Multispell anyone?)</p><p></p><p>So at 23rd level, you'd have a Wizard casting 4 10th level spells (1 Imp Sp. Cap. + Int +Epic spells) instead of 2 10th and 2 11th (if he has 32 Int and took Imp. Sp. Cap. twice).</p><p></p><p>So yeah, in my game, I'd let some poor guy use any of his Epic Spellcasting slots to power "ordinary" spells</p></blockquote><p></p>
[QUOTE="green slime, post: 1422722, member: 1325"] Well, I think I'd allow it. Because any spellcaster taking Epic Spellcasting is almost unable to create any Epic spells at all, until well beyond 25th level. Seriously looking at he expected resources of a 40th level spellcaster (monetary, and XP), and you see that there aren't many Epic Spells he could possibly know or cast. You can't compare pre-Epic feats with Post Epic feats. And using the Epic Psionic Rules as some sort of reasoning just doesn't cut it, when in a book of poorly thought out rules, the psionics rules leap out as particularly ill-thought. 1) In order to have three Epic level slots, you need to be at least 27th level and maxed out Knowledge (Arcana). 2) In order to cast 10th level spells you must have taken the Improved Spellcasting Capacity as well. At least 23rd level (as you must take Epic Spellcasting as well) 3)In order to gain an extra 10th level slot you need 30 in your spellcasting ability. 4)Now they have removed the ability to stack multiples of a single metamagic feat into a spell, there is a maximum limit to the number of spell levels beyond 9th that is feasibly attainable: that is the level beyond which you can no longer add any more metamagic feats to the spell(s). Improved Heighten is all that there is left. After a while you must ask yourself: Is it worth taking Imp. Sp. Capacity just to raise the spell DC by 1? Or are there other more spectacular feats available? (Multispell anyone?) So at 23rd level, you'd have a Wizard casting 4 10th level spells (1 Imp Sp. Cap. + Int +Epic spells) instead of 2 10th and 2 11th (if he has 32 Int and took Imp. Sp. Cap. twice). So yeah, in my game, I'd let some poor guy use any of his Epic Spellcasting slots to power "ordinary" spells [/QUOTE]
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