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Question About Epic Spell Slots
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<blockquote data-quote="Will" data-source="post: 1422927" data-attributes="member: 5566"><p>I think the important issue is that epic spells count as 10th level spells only for the purpose of other effects, like saves. I don't think they are meant to actually be 10th level slots, or they'd use that language.</p><p></p><p>There is also no indication that you could, for example, use metamagic on an epic spell.</p><p></p><p>Among other things, as was previously mentioned, there'd be little point for improved spellcasting capacity.</p><p></p><p>Among useful epic spells at low levels:</p><p>Epic mage armor (Wow! +20 armor). DC 46, so by level 20 you could probably pull it off. Say 20 base Int, +5 inherent, +6 item, so at least 31, +10 to Spellcraft which is at 23, so need to roll 13 or higher. At level 24, can take 10.</p><p></p><p>Ruin. Super powered disintegrate with huge range, but XP cost. DC 27, so easily done by just about any character with high Spellcraft.</p><p></p><p>Peripety, DC 27, also fairly easy. Deflects ranged attacks.</p><p></p><p>Sure, options are limited, but you can get some fairly respectable effects at low levels.</p><p></p><p>Oh, and realize that Epic Slots use _all_ those knowledges. A 20th level wizard could have 6 epic slots if he had 20 ranks each of Knowledge (arcana, nature + religion).</p></blockquote><p></p>
[QUOTE="Will, post: 1422927, member: 5566"] I think the important issue is that epic spells count as 10th level spells only for the purpose of other effects, like saves. I don't think they are meant to actually be 10th level slots, or they'd use that language. There is also no indication that you could, for example, use metamagic on an epic spell. Among other things, as was previously mentioned, there'd be little point for improved spellcasting capacity. Among useful epic spells at low levels: Epic mage armor (Wow! +20 armor). DC 46, so by level 20 you could probably pull it off. Say 20 base Int, +5 inherent, +6 item, so at least 31, +10 to Spellcraft which is at 23, so need to roll 13 or higher. At level 24, can take 10. Ruin. Super powered disintegrate with huge range, but XP cost. DC 27, so easily done by just about any character with high Spellcraft. Peripety, DC 27, also fairly easy. Deflects ranged attacks. Sure, options are limited, but you can get some fairly respectable effects at low levels. Oh, and realize that Epic Slots use _all_ those knowledges. A 20th level wizard could have 6 epic slots if he had 20 ranks each of Knowledge (arcana, nature + religion). [/QUOTE]
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