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Question About Epic Spell Slots
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<blockquote data-quote="James McMurray" data-source="post: 1423674" data-attributes="member: 743"><p>Also note that in a campaign setting, epic buff spells by the RAW are more powerful than the spell that Pax listed. The party spellcasters can lower the DC by participating in rituals. Leadership can get you more spell slots. Increasing the casting time to days can make duration vastly longer or effects even more powerful.</p><p> </p><p>Look at this spell (just an increase to Pax's spell)</p><p> </p><p>[code]<b>Lunar Inspiration</b></p><p> Transmutation</p><p> Spellcraft DC: 13</p><p> Components: V,S</p><p> Casting Time: 100 days + 11 minutes</p><p> Range: Creature Touched</p><p> Target: Creature Touched</p><p> Duration: Permanent</p><p> Saving Throw: none</p><p> Spell Resistance: No</p><p> To Develop: 117,000gp; 117 days; 4,680xP.</p><p></p><p> Summary of Factors ...</p><p> * Seed (Fortify), +1 enhancement ............ + 17</p><p> * increase bonus to +45 ..................... + 88</p><p> * permanent duration ............................ x5</p><p> * increase casting time by +10m ............. - 20</p><p> * increase casting time by 100 days....... -200</p><p> * burn 2,000XP per casting .................. - 20</p><p> * Seed within Specialist School ............. - 5</p><p> * Donated 9th level slot ..........................-17 (cohort)</p><p> * Donated 50 3rd level slots ..........................-150 (5th + level followers and purchased castings)</p><p> * Donated 100 1st level slots ..........................-100 (3rd and lower level followers)</p><p></p><p></p><p> This spell provides a +45 enhancement bonus to the</p><p> one of the target's attributes (whatever that</p><p> attribute may be). </p><p>[/code]</p><p> </p><p>That doesn't even account for using 2nd level spell slots or there being other spellcasters in the party. It also doesn't come anywhere near using the 590 1st level spellcaster followers that an epic character can have with only a 35 leadership score.</p><p> </p><p>People are constantly saying that epic spells are useless, when in reality the system as written is broken beyond belief. </p><p> </p><p>Is time an issue, and you do't know of a plane where it flows at a much faster rate? Just drop the casting time down to a standard action and use more followers' spell slots. In just under a week the entire party can have +45 enhancement bonuses to all of their attributes.</p><p> </p><p>Don't have leadership, or don't want to blow the game wide open by using it for Epic Spellcasting? Get rid of the permanent duration and instead just enlist the aid of the other party spellcaster. I know a lot of epic spellcasters that would trade 2 9th level slots for a+45 to their asting attribute or their constitution. Increase the duration up to 48 hours instead of 24 and you'll actually gain bonus spell slots, more than making up for the one you used to cast the spell the first time.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1423674, member: 743"] Also note that in a campaign setting, epic buff spells by the RAW are more powerful than the spell that Pax listed. The party spellcasters can lower the DC by participating in rituals. Leadership can get you more spell slots. Increasing the casting time to days can make duration vastly longer or effects even more powerful. Look at this spell (just an increase to Pax's spell) [code]<b>Lunar Inspiration</b> Transmutation Spellcraft DC: 13 Components: V,S Casting Time: 100 days + 11 minutes Range: Creature Touched Target: Creature Touched Duration: Permanent Saving Throw: none Spell Resistance: No To Develop: 117,000gp; 117 days; 4,680xP. Summary of Factors ... * Seed (Fortify), +1 enhancement ............ + 17 * increase bonus to +45 ..................... + 88 * permanent duration ............................ x5 * increase casting time by +10m ............. - 20 * increase casting time by 100 days....... -200 * burn 2,000XP per casting .................. - 20 * Seed within Specialist School ............. - 5 * Donated 9th level slot ..........................-17 (cohort) * Donated 50 3rd level slots ..........................-150 (5th + level followers and purchased castings) * Donated 100 1st level slots ..........................-100 (3rd and lower level followers) This spell provides a +45 enhancement bonus to the one of the target's attributes (whatever that attribute may be). [/code] That doesn't even account for using 2nd level spell slots or there being other spellcasters in the party. It also doesn't come anywhere near using the 590 1st level spellcaster followers that an epic character can have with only a 35 leadership score. People are constantly saying that epic spells are useless, when in reality the system as written is broken beyond belief. Is time an issue, and you do't know of a plane where it flows at a much faster rate? Just drop the casting time down to a standard action and use more followers' spell slots. In just under a week the entire party can have +45 enhancement bonuses to all of their attributes. Don't have leadership, or don't want to blow the game wide open by using it for Epic Spellcasting? Get rid of the permanent duration and instead just enlist the aid of the other party spellcaster. I know a lot of epic spellcasters that would trade 2 9th level slots for a+45 to their asting attribute or their constitution. Increase the duration up to 48 hours instead of 24 and you'll actually gain bonus spell slots, more than making up for the one you used to cast the spell the first time. [/QUOTE]
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