Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question About Epic Spell Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 1427053" data-attributes="member: 743"><p>green slime: look at my example epic spell. A little tweaking would lower its DC to 1, so it only costs 9,000gp and 360xp to develop. Or you could convince your DM that epic spells can have 0 DCs, and create them in the middle of combat.</p><p> </p><p>"Oh crap, there's no way we'll be able to get past that defense! Gandalf, help!" A few seconds of thought later and Gandalf has created a spell that suppresses the dreaded Oompa Loompa's DR of 100/- and SR of 300. Gandalf calls out for Merlin's help in his impromptu rtual, and they cast together. The spell extracts a horrible toll though, as XP loss and backlash tear into Gandalf's aged form. The wizard dies, but his friends' combined assault takes the Oompa Loompa out, saving all of Gullah Gullah Island. And of course, the next day the cleric True Resurrects our good friend Gandalf, without even needing 25,000gp.</p><p> </p><p>The Epic spell system is a great idea, but poorly done. Many weak effects (a fireball has a base DC around 34) are way too expensive to develop. Many powerful effects (+30 permanently to a stat with a DC of 1) are way too cheap to develop.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1427053, member: 743"] green slime: look at my example epic spell. A little tweaking would lower its DC to 1, so it only costs 9,000gp and 360xp to develop. Or you could convince your DM that epic spells can have 0 DCs, and create them in the middle of combat. "Oh crap, there's no way we'll be able to get past that defense! Gandalf, help!" A few seconds of thought later and Gandalf has created a spell that suppresses the dreaded Oompa Loompa's DR of 100/- and SR of 300. Gandalf calls out for Merlin's help in his impromptu rtual, and they cast together. The spell extracts a horrible toll though, as XP loss and backlash tear into Gandalf's aged form. The wizard dies, but his friends' combined assault takes the Oompa Loompa out, saving all of Gullah Gullah Island. And of course, the next day the cleric True Resurrects our good friend Gandalf, without even needing 25,000gp. The Epic spell system is a great idea, but poorly done. Many weak effects (a fireball has a base DC around 34) are way too expensive to develop. Many powerful effects (+30 permanently to a stat with a DC of 1) are way too cheap to develop. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question About Epic Spell Slots
Top