Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about feats in 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 7266250" data-attributes="member: 23716"><p>While I feel the OP is a little extreme in stating his/her opinion, I can relate. Feats have been the bugaboo (or at least a big bugaboo, if not <em>the</em> bugaboo) of the past several editions. Every edition experiments with the design of the mechanic a little and having a slightly different take on it, but in the end some of the same problems manifest. 3e feats (along with prestige classes) were a dumping ground of every wild and out there idea possible, with little regard to stacking or interactions with the rest of the system, with plethora of options and feat chains that took on the status of mini-prestige classes. 4e tried to reign in the madness with more restrictive feats the granted more circumstantial bonii and benefits with less feat chains, but ended using it as stealth-fix delivery system which still end up as a min/max meta-game with 'feat taxes.' 5e feats feel a little like an afterthought with an optional tag to excuse some of the poor design.</p><p></p><p>Having said that, the allure of the feat design space as a way to 'customize' your PC independent (or semi-independent of) class, race, and background is strong. Moar stuff you can do, moar cool things! Feat design has improved a bit over the editions, someday it will reach its apex.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7266250, member: 23716"] While I feel the OP is a little extreme in stating his/her opinion, I can relate. Feats have been the bugaboo (or at least a big bugaboo, if not [I]the[/I] bugaboo) of the past several editions. Every edition experiments with the design of the mechanic a little and having a slightly different take on it, but in the end some of the same problems manifest. 3e feats (along with prestige classes) were a dumping ground of every wild and out there idea possible, with little regard to stacking or interactions with the rest of the system, with plethora of options and feat chains that took on the status of mini-prestige classes. 4e tried to reign in the madness with more restrictive feats the granted more circumstantial bonii and benefits with less feat chains, but ended using it as stealth-fix delivery system which still end up as a min/max meta-game with 'feat taxes.' 5e feats feel a little like an afterthought with an optional tag to excuse some of the poor design. Having said that, the allure of the feat design space as a way to 'customize' your PC independent (or semi-independent of) class, race, and background is strong. Moar stuff you can do, moar cool things! Feat design has improved a bit over the editions, someday it will reach its apex. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about feats in 5e.
Top