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Question about Fields of Blood
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<blockquote data-quote="nothing to see here" data-source="post: 1533617" data-attributes="member: 16432"><p>Banshee, for what you're asking, I feel it safe to say that not only does Fields of Blood work, it's the best product on the market. </p><p></p><p>I love political and realm elements in my games. FoB meets those expectations -- I rate as one of my top 3 non-core purchases - ever.</p><p></p><p>The battle mechanics are detailed but smooth. You need to take a bit of time to set up a battle, but once arranged can be run with relatively little effort.</p><p></p><p>For example -- this is the one system I've seen that does away with any sort of Hit points or Wound points statistic -- instead -- the relative number of hit points in a given unit of creatures is turned into a 'Toughness' stat -- when hit you roll a save against this toughness stat -- fail one save and your unit is wounded, fail two saves and your unit is destroyed. Detailed -- yet designed for ease of play.</p><p></p><p>On your checklist, the only thing I'd caution is not in Fields of Blood is establishing a specific stronghold...the mechanics are exclusively macro-level, so if you want to deal with the design and staffing of your individual base you might need another source.</p><p></p><p>So, in short, I like the exact same things you do -- have done the comparison shopping and find Fob the best. For fairness, I should mention some of the other good books on the market. The Official Birthright fan site has a great conversion of the setting, including some nice mass combat rules, I also likeAEG's Empire as an idea mine -- though as a system I find it breaks down in a couple of places. </p><p></p><p>If you have any specific questions on the mechanics, let me know, as I happen to have my copy here with me right now.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 1533617, member: 16432"] Banshee, for what you're asking, I feel it safe to say that not only does Fields of Blood work, it's the best product on the market. I love political and realm elements in my games. FoB meets those expectations -- I rate as one of my top 3 non-core purchases - ever. The battle mechanics are detailed but smooth. You need to take a bit of time to set up a battle, but once arranged can be run with relatively little effort. For example -- this is the one system I've seen that does away with any sort of Hit points or Wound points statistic -- instead -- the relative number of hit points in a given unit of creatures is turned into a 'Toughness' stat -- when hit you roll a save against this toughness stat -- fail one save and your unit is wounded, fail two saves and your unit is destroyed. Detailed -- yet designed for ease of play. On your checklist, the only thing I'd caution is not in Fields of Blood is establishing a specific stronghold...the mechanics are exclusively macro-level, so if you want to deal with the design and staffing of your individual base you might need another source. So, in short, I like the exact same things you do -- have done the comparison shopping and find Fob the best. For fairness, I should mention some of the other good books on the market. The Official Birthright fan site has a great conversion of the setting, including some nice mass combat rules, I also likeAEG's Empire as an idea mine -- though as a system I find it breaks down in a couple of places. If you have any specific questions on the mechanics, let me know, as I happen to have my copy here with me right now. [/QUOTE]
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