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Question about Freedom of Movement
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<blockquote data-quote="Greenfield" data-source="post: 6426717" data-attributes="member: 6669384"><p>We're in a relatively low level game (4th/5th), and our Cleric has the Travel domain, so she gets a <em>Freedom of Movement</em> effect as a domain power.</p><p></p><p>In a recent game the character got tagged with a Tanglefoot Bag. The player invoked the Domain power and play went on.</p><p></p><p>I didn't argue it at the time, but it bothered me. </p><p></p><p></p><p></p><p>As written, the spell specifies magical impediment being rendered ineffective. Tanglefoot bags aren't magical, they're alchemical. </p><p></p><p>The first sentence could be read to imply that the spell also foils non-magical impediments, such as heavy brush or rough terrain, though aquatics are the only difficult environment specifically mentioned.</p><p></p><p>Another thing not mentioned, and almost certainly *<strong>Not</strong>* included would be manacles, rope bindings, locked cell doors etc. (You needed to use the power to escape your captors before they got the chains or ropes on you and locked you in that cell.)</p><p></p><p>So somewhere between these extremes lay the line of what is and isn't ignored when <em>Freedom of Movement</em> is in effect. I've tended to play it close to the "Magical restrictions only" end of the scale, with a side of "Ignore minor terrain issues."</p><p></p><p>Does anyone have any rules references or other authoritative sources that could help clarify this?</p><p></p><p>Sound arguments are also welcome (noting that in this case "sound" and "noisy" aren't the same thing at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6426717, member: 6669384"] We're in a relatively low level game (4th/5th), and our Cleric has the Travel domain, so she gets a [I]Freedom of Movement[/I] effect as a domain power. In a recent game the character got tagged with a Tanglefoot Bag. The player invoked the Domain power and play went on. I didn't argue it at the time, but it bothered me. As written, the spell specifies magical impediment being rendered ineffective. Tanglefoot bags aren't magical, they're alchemical. The first sentence could be read to imply that the spell also foils non-magical impediments, such as heavy brush or rough terrain, though aquatics are the only difficult environment specifically mentioned. Another thing not mentioned, and almost certainly *[B]Not[/B]* included would be manacles, rope bindings, locked cell doors etc. (You needed to use the power to escape your captors before they got the chains or ropes on you and locked you in that cell.) So somewhere between these extremes lay the line of what is and isn't ignored when [I]Freedom of Movement[/I] is in effect. I've tended to play it close to the "Magical restrictions only" end of the scale, with a side of "Ignore minor terrain issues." Does anyone have any rules references or other authoritative sources that could help clarify this? Sound arguments are also welcome (noting that in this case "sound" and "noisy" aren't the same thing at all :) ) [/QUOTE]
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