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Question about Freedom of Movement
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<blockquote data-quote="Greenfield" data-source="post: 6427921" data-attributes="member: 6669384"><p>I think we're in agreement on part of this: If the power is in effect before you're bound, they can't restrain you unless you let them. </p><p></p><p>Once you're in a situation where Escape Artist is called for, however, well, I think Escape Artist is called for. And those only auto-succeed when used to escape a Grapple or a Pin. (Says exactly that in the spell text.)</p><p></p><p>Looking at spells: Does <em>Freedom of Movement</em> trump magical barriers like <em>Wall of Force</em>? (You can find a way through a <em>Force Cage</em> with an Escape Artist check of something like 60, or so I've been told. Haven't actually seen the RAW to back that one up.)</p><p></p><p>How about <em>Levitate</em>? (Once in the air you can't move unless you find a way to propel yourself by pushing off things.)</p><p></p><p>How about <em>Wizard Lock</em>? (I'd think it wouldn't, since in this case it's the door that's stopping you, the spell is just keeping it closed.)</p><p></p><p>Would <em>Freedom of Movement</em> help if you had been dropped in a pit? (That one kind of needs a good Climb check more than anything else.)</p><p></p><p>You see where I'm going, don't you? There are a lot of situations that can slow or stop a PC that just don't "fit the mold" for FoM. </p><p></p><p>And, to be blunt, there's nothing in the spell that says it bypasses "any" mundane impediment. It lists a few specific ones, and a number of magical ones, but I when I read the actual text of the spell I don't see that it makes the person unstoppable. Maybe I'm missing something in the text...</p><p></p><p>(We used to joke about the Cleric with that power up who falls out of a boat. Since the water can't slow them down, they would fall to the ocean floor unimpeded, and take appropriate falling damage.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6427921, member: 6669384"] I think we're in agreement on part of this: If the power is in effect before you're bound, they can't restrain you unless you let them. Once you're in a situation where Escape Artist is called for, however, well, I think Escape Artist is called for. And those only auto-succeed when used to escape a Grapple or a Pin. (Says exactly that in the spell text.) Looking at spells: Does [I]Freedom of Movement[/I] trump magical barriers like [I]Wall of Force[/I]? (You can find a way through a [I]Force Cage[/I] with an Escape Artist check of something like 60, or so I've been told. Haven't actually seen the RAW to back that one up.) How about [I]Levitate[/I]? (Once in the air you can't move unless you find a way to propel yourself by pushing off things.) How about [I]Wizard Lock[/I]? (I'd think it wouldn't, since in this case it's the door that's stopping you, the spell is just keeping it closed.) Would [I]Freedom of Movement[/I] help if you had been dropped in a pit? (That one kind of needs a good Climb check more than anything else.) You see where I'm going, don't you? There are a lot of situations that can slow or stop a PC that just don't "fit the mold" for FoM. And, to be blunt, there's nothing in the spell that says it bypasses "any" mundane impediment. It lists a few specific ones, and a number of magical ones, but I when I read the actual text of the spell I don't see that it makes the person unstoppable. Maybe I'm missing something in the text... (We used to joke about the Cleric with that power up who falls out of a boat. Since the water can't slow them down, they would fall to the ocean floor unimpeded, and take appropriate falling damage.) [/QUOTE]
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