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*Pathfinder & Starfinder
Question about Gestalt campaign and racial levels
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<blockquote data-quote="Pax" data-source="post: 1671128" data-attributes="member: 6875"><p>Because the rules (not just the ones in UA) <strong>say</strong> so, is why.</p><p></p><p> Level adjustment is added to your "actual level" to get your "effective level". And Savage Species aside, racial hit dice are not <strong>levels</strong> per se (although they count towards, again, <strong>effective</strong> character level in terms of XP needed to advance).</p><p></p><p> If you make a 5th level character (5 HD) who is a Half-Dragon (Level Adjustment +3), that is the same as an 8th level character (8HD). That's the basic concept of Level Adjustment, and nothing in UA's three-and-a-half-page treatment of Gestalt rules suggest that that concept is at <strong>all</strong> changed.</p><p></p><p> So it doesn't matter if the two characters are Gestalt, or Standard. The half-dragonmay be a Gestalt Fighter(5)-Sorceror(5), or she might be a single-class Barbarian(5) ... it doesn't matter. His <strong>E</strong>ffective <strong>C</strong>haracter <strong>L</strong>evel is still "hit dice plus level adjustment" - in this case 5 HD, plus a level adjustment of 3, to toal 8.</p><p></p><p>...</p><p></p><p> The monster HD are potentially arguable - though as I said, racial hit dice are <em>racial hit dice</em>, and not <em>class levels</em>; gestalt characters combine the features of two <em>classes</em> per level. Since a racial hit die is not a "class", implicitly, it's not eligible for a Gestalt setup that combines two "classes".</p><p></p><p> The thing to keep in mindis, unless yoru campaignis specificallyusing Savage Species rules, <em>there is no such thing</em> as "a monster class". There are base classes, prestige classes, <em>and racial hit dice</em>. Gestalting allows you to combine any two classes (no more than oneof which may be a prestige class), but doesn't <em>specify</em> that Racial Hit Dice can be combined with <strong>anything</strong> in such a manner.</p><p></p><p> Now, personally ... I don't have a <strong>problem</strong> gestalting racial HT with a single other class, I simply don't think that the rules intended to allow for such. Though it never got started properly, in the one Gestalt-rules arena I tried to get going, I <strong>did</strong> allow racial hit dice to be treated like levels in a class for gestalt purposes.</p><p></p><p> However, I would <strong>absolutely never</strong> allow someone to "gestalt their level adjustment" - LA is all about <strong>hit dice</strong>; no 8th-level character should have a +3 LA <em>and still have 8 hit dice</em>, period - not even if he's "only" a sorceror(8)-Fighter(5). That's just not how Level Adjustment <strong>works</strong> - nor should it be.</p></blockquote><p></p>
[QUOTE="Pax, post: 1671128, member: 6875"] Because the rules (not just the ones in UA) [b]say[/b] so, is why. Level adjustment is added to your "actual level" to get your "effective level". And Savage Species aside, racial hit dice are not [b]levels[/b] per se (although they count towards, again, [b]effective[/b] character level in terms of XP needed to advance). If you make a 5th level character (5 HD) who is a Half-Dragon (Level Adjustment +3), that is the same as an 8th level character (8HD). That's the basic concept of Level Adjustment, and nothing in UA's three-and-a-half-page treatment of Gestalt rules suggest that that concept is at [b]all[/b] changed. So it doesn't matter if the two characters are Gestalt, or Standard. The half-dragonmay be a Gestalt Fighter(5)-Sorceror(5), or she might be a single-class Barbarian(5) ... it doesn't matter. His [b]E[/b]ffective [b]C[/b]haracter [b]L[/b]evel is still "hit dice plus level adjustment" - in this case 5 HD, plus a level adjustment of 3, to toal 8. ... The monster HD are potentially arguable - though as I said, racial hit dice are [i]racial hit dice[/i], and not [i]class levels[/i]; gestalt characters combine the features of two [i]classes[/i] per level. Since a racial hit die is not a "class", implicitly, it's not eligible for a Gestalt setup that combines two "classes". The thing to keep in mindis, unless yoru campaignis specificallyusing Savage Species rules, [i]there is no such thing[/i] as "a monster class". There are base classes, prestige classes, [i]and racial hit dice[/i]. Gestalting allows you to combine any two classes (no more than oneof which may be a prestige class), but doesn't [i]specify[/i] that Racial Hit Dice can be combined with [b]anything[/b] in such a manner. Now, personally ... I don't have a [b]problem[/b] gestalting racial HT with a single other class, I simply don't think that the rules intended to allow for such. Though it never got started properly, in the one Gestalt-rules arena I tried to get going, I [b]did[/b] allow racial hit dice to be treated like levels in a class for gestalt purposes. However, I would [b]absolutely never[/b] allow someone to "gestalt their level adjustment" - LA is all about [b]hit dice[/b]; no 8th-level character should have a +3 LA [i]and still have 8 hit dice[/i], period - not even if he's "only" a sorceror(8)-Fighter(5). That's just not how Level Adjustment [b]works[/b] - nor should it be. [/QUOTE]
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Question about Gestalt campaign and racial levels
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