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*Pathfinder & Starfinder
Question about Gestalt campaign and racial levels
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<blockquote data-quote="Pax" data-source="post: 1672056" data-attributes="member: 6875"><p>And none of those template classes give <strong>hit dice</strong>.</p><p></p><p>The purpose of those classes is to allow you toplay a half-dragon (eventually), evenif your GM starts the game at 1st level, and doesn't use any ECL-balancing optional rules. IOw, to play a half-dragon when the level adjustment would otherwise render that choice <strong>not possible</strong>.</p><p></p><p>Level Adjustment is still about hit dice. Those "Transitional Classes" are to progress form one level-adjusted race (i.e. Aasimar) to some <strong>other</strong> level-adjusted race (i.e. Half-Celestial). You slowly accumulate bits and pieces of the benefits of said template/race, <strong>while accumulating the Level Adjustment to pay for them</strong>.</p><p></p><p>They're still not gestalt-able. Levels of a "transition class" still give no BAB, Base Saves, nor Hit Dice. There isn't even a "+0" listed for the BAB and saves ...!</p><p></p><p>And in fact, the <strong>first</strong> article in the series you've pointed me to upholds <strong>my</strong> argument, and not yours: bullet #8, under "General Rules for Template Classes", reads:</p><p></p><p></p><p> While the comment on the website itself is a bit badly worded (<strong>classes</strong> don't up your level adjustment at <strong>all</strong>), the intent of the statement is clear: each "level" of a template class is actually another +1 increase to yoru existing Level Adjustment. Hence, you would generally gain <em>no hit dice</em> from such a "level".</p><p></p><p> Further, the very last bullet in that same section of the first article reads:</p><p></p><p></p><p> Again; Level Adjustment is allabout <strong>hit dice</strong>. If you don't gaina HD, you shouldn't be able to gestalt <strong>that</strong> level with a class, period.</p><p></p><p> On the off chance of a progression that went "yes hit die, no hit die, yes hit die, no hit die, yes hit die" ... I'd say that you would get "yes gestalt, no gestalt, yes gestalt, no gestalt, yes gestalt" as an option.</p><p></p><p> But anything that increases ECL <em>without a concurrent increase in Hit Dice</em>, should never be allowed in Gestalt with any class or other progression. <strong>Period</strong>.</p></blockquote><p></p>
[QUOTE="Pax, post: 1672056, member: 6875"] And none of those template classes give [b]hit dice[/b]. The purpose of those classes is to allow you toplay a half-dragon (eventually), evenif your GM starts the game at 1st level, and doesn't use any ECL-balancing optional rules. IOw, to play a half-dragon when the level adjustment would otherwise render that choice [b]not possible[/b]. Level Adjustment is still about hit dice. Those "Transitional Classes" are to progress form one level-adjusted race (i.e. Aasimar) to some [b]other[/b] level-adjusted race (i.e. Half-Celestial). You slowly accumulate bits and pieces of the benefits of said template/race, [b]while accumulating the Level Adjustment to pay for them[/b]. They're still not gestalt-able. Levels of a "transition class" still give no BAB, Base Saves, nor Hit Dice. There isn't even a "+0" listed for the BAB and saves ...! And in fact, the [b]first[/b] article in the series you've pointed me to upholds [b]my[/b] argument, and not yours: bullet #8, under "General Rules for Template Classes", reads: While the comment on the website itself is a bit badly worded ([b]classes[/b] don't up your level adjustment at [b]all[/b]), the intent of the statement is clear: each "level" of a template class is actually another +1 increase to yoru existing Level Adjustment. Hence, you would generally gain [i]no hit dice[/i] from such a "level". Further, the very last bullet in that same section of the first article reads: Again; Level Adjustment is allabout [b]hit dice[/b]. If you don't gaina HD, you shouldn't be able to gestalt [b]that[/b] level with a class, period. On the off chance of a progression that went "yes hit die, no hit die, yes hit die, no hit die, yes hit die" ... I'd say that you would get "yes gestalt, no gestalt, yes gestalt, no gestalt, yes gestalt" as an option. But anything that increases ECL [i]without a concurrent increase in Hit Dice[/i], should never be allowed in Gestalt with any class or other progression. [b]Period[/b]. [/QUOTE]
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Question about Gestalt campaign and racial levels
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