Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about Magic item Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Korak" data-source="post: 1444096" data-attributes="member: 9781"><p>The Magic Item creation "rules" in the DMG are nothing more than guidelines. While I generally have no problem with the rules for stacking multiple related benefits on an item. I personally hate most skill bonus items not explicitly in the DMG, because I think they tread on the high skill point classes too much. I think they should be heavily regulated, and perhaps removed altogether in a high point buy campaign. In your game though, it comes down to what you think is balanced.</p><p></p><p>What prerequisites are you going to attach to craft this item? All the skill bonus rings for example, require that the creator have at least as many ranks in the skill as the bonus they are crafting. Does the cleric in question have 3 ranks in each of those skills?</p><p></p><p>Lastly, this is without the aid of books, but I want to bang out a cost on that just for sake of comparison.</p><p></p><p>Because they are the most expensive properties, one of the +3 bonuses to non-affinity slot skill has to be the base property. The others suffer a 50% premium for being non-related secondary properties. This stacks on top of the 50% premium for the other non-affinity slot premiums. Only the resistance bonus to saves and the hide bonus are in the proper affinity slot. One could also read the section to stack the premiums sequentially(i.e. [base price *1.5 *1.5] instead of [base price + .5base + .5base] as I have below.)</p><p></p><p>+3 skill bonus to move silently (non-affinity slot 50% premium): 1350</p><p>Cloak of Resistance (unrelated secondary property 50% premium): 1500</p><p>+3 skill bonus to hide (unrelated secondary property 50% premium): 1350 </p><p>+3 skill bonus to balance (non-affinity slot/unrelated secondary property.. 100% premium): 1800</p><p>+3 skill bonus to climb (non-affinity slot/unrelated secondary property.. 100% premium): 1800</p><p>+3 skill bonus to tumble (non-affinity slot/unrelated secondary property.. 100% premium): 1800</p><p></p><p>So, market price = 9600gp. Cost to create 4800gp + 384xp.</p></blockquote><p></p>
[QUOTE="Korak, post: 1444096, member: 9781"] The Magic Item creation "rules" in the DMG are nothing more than guidelines. While I generally have no problem with the rules for stacking multiple related benefits on an item. I personally hate most skill bonus items not explicitly in the DMG, because I think they tread on the high skill point classes too much. I think they should be heavily regulated, and perhaps removed altogether in a high point buy campaign. In your game though, it comes down to what you think is balanced. What prerequisites are you going to attach to craft this item? All the skill bonus rings for example, require that the creator have at least as many ranks in the skill as the bonus they are crafting. Does the cleric in question have 3 ranks in each of those skills? Lastly, this is without the aid of books, but I want to bang out a cost on that just for sake of comparison. Because they are the most expensive properties, one of the +3 bonuses to non-affinity slot skill has to be the base property. The others suffer a 50% premium for being non-related secondary properties. This stacks on top of the 50% premium for the other non-affinity slot premiums. Only the resistance bonus to saves and the hide bonus are in the proper affinity slot. One could also read the section to stack the premiums sequentially(i.e. [base price *1.5 *1.5] instead of [base price + .5base + .5base] as I have below.) +3 skill bonus to move silently (non-affinity slot 50% premium): 1350 Cloak of Resistance (unrelated secondary property 50% premium): 1500 +3 skill bonus to hide (unrelated secondary property 50% premium): 1350 +3 skill bonus to balance (non-affinity slot/unrelated secondary property.. 100% premium): 1800 +3 skill bonus to climb (non-affinity slot/unrelated secondary property.. 100% premium): 1800 +3 skill bonus to tumble (non-affinity slot/unrelated secondary property.. 100% premium): 1800 So, market price = 9600gp. Cost to create 4800gp + 384xp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about Magic item Creation
Top