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Question About Magic Items
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<blockquote data-quote="MrMyth" data-source="post: 5698965" data-attributes="member: 61155"><p>1) Yes. </p><p>2) I think shortly before Essentials. I think it was announced online - it wasn't explicitly called out in any books, we simply had books show up without the restriction being in them any more. It was changed to prevent people from feeling like that had a bunch of useless items they would never activate since they wanted to save their powers for their 'good' items. The new magic item rarity system would, in theory, keep the change from being abuseable. </p><p>4) Probably some do, either because they prefer it, or just don't want to deal with errata, or because they don't want to shift to the rarity system and so keeping the old system active is the easiest solution. All of my games have shifted smoothly to the new system - the only times it has ever been an issue are when figuring out starting items for higher level characters, and having to come up with answers to prevent abuse.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5698965, member: 61155"] 1) Yes. 2) I think shortly before Essentials. I think it was announced online - it wasn't explicitly called out in any books, we simply had books show up without the restriction being in them any more. It was changed to prevent people from feeling like that had a bunch of useless items they would never activate since they wanted to save their powers for their 'good' items. The new magic item rarity system would, in theory, keep the change from being abuseable. 4) Probably some do, either because they prefer it, or just don't want to deal with errata, or because they don't want to shift to the rarity system and so keeping the old system active is the easiest solution. All of my games have shifted smoothly to the new system - the only times it has ever been an issue are when figuring out starting items for higher level characters, and having to come up with answers to prevent abuse. [/QUOTE]
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