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Question About Magic Items
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<blockquote data-quote="klofft" data-source="post: 5700672" data-attributes="member: 40326"><p>Very interesting. I still don't see this as being an issue in my group, so I'll just ask them which rule they like better (and yes, they may prefer the old rule - they're odd that way).</p><p></p><p>But in 5 years of playing 3.5, none of my players once expressed any interest at all in making a magic item. I allowed them free access to buy items, gave them enough loot, and that was that.</p><p></p><p>In my new 4e game, I have said that there will be no purchases of magic items at all. They still have no interest in crafting them. And since I'm NOT using inherent bonuses, the majority of the magic items in the parcels will be level-appropriate weapons, armor, and neck items. The occasional "other" will seem all the more strange for that.</p><p></p><p>I also have other houserules that I won't bother elucidating here unless anyone is interested to reduce the gp treasures in the parcels to make room for magic items as treasure, I've already told the players that there will be NO duplication of magic items at all, and I have plans to have existing magic items either morph into different items or just naturally grow in power. The money they would have gained selling their old item for the new one will just be put "into account" to add other magic items as treasure elsewhere.</p><p></p><p>Anything I missed that could matter?</p></blockquote><p></p>
[QUOTE="klofft, post: 5700672, member: 40326"] Very interesting. I still don't see this as being an issue in my group, so I'll just ask them which rule they like better (and yes, they may prefer the old rule - they're odd that way). But in 5 years of playing 3.5, none of my players once expressed any interest at all in making a magic item. I allowed them free access to buy items, gave them enough loot, and that was that. In my new 4e game, I have said that there will be no purchases of magic items at all. They still have no interest in crafting them. And since I'm NOT using inherent bonuses, the majority of the magic items in the parcels will be level-appropriate weapons, armor, and neck items. The occasional "other" will seem all the more strange for that. I also have other houserules that I won't bother elucidating here unless anyone is interested to reduce the gp treasures in the parcels to make room for magic items as treasure, I've already told the players that there will be NO duplication of magic items at all, and I have plans to have existing magic items either morph into different items or just naturally grow in power. The money they would have gained selling their old item for the new one will just be put "into account" to add other magic items as treasure elsewhere. Anything I missed that could matter? [/QUOTE]
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