Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Question about medieval law
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5629079" data-attributes="member: 4937"><p>I would also argue that magical interrogation would be an unusual recourse even in a society that didn't find torture to be objectionable as a means of obtaining a confession.</p><p></p><p>The legal problem with magical interrogation is that ultimately it falls back to one person's testimony against anothers. In this case it is the testimony of the person versus the testimony of the wizard who is responcible for casting the spell. Magical interrogation is only as reliable as the interrogator. If the person is compelled to tell the truth, couldn't they also be compelled to lie? How trusting will the courts specifically and the society as a whole be that the spellcaster has played fairly and that the spell operates as described. If the spellcaster says, "I've detected evil in this man.", why should the spellcaster be trusted? If the spellcaster says, "When I cast this spell, the guilty party will glow purple?", how do you know he's not a charlatan casting an simple illusion spell? Was it the zone of truth that caused the particular answers in question, or was it a dominate person spell? And if we are going to give total trust to these spells, what about magic that thwarts the magic?</p><p></p><p>I think it unlikely that ordinary folk would hold much stock in things that they can't understand or control. Trial by ordeal or torture would probably seem inherently more fair than some witch or warlock messing with your brain.</p><p></p><p>Only societies with absolute trust in some organization are going to allow that organization to arbitrate what is truth. That might happen in some theocracies, or in some cultures where there exists a body of spellcasters whose impartiality and independence is backed by up huge visible sacrifices and ritual that sets them well apart from ordinary affairs and above the influence of any one, but such situations are probably rare in most campaign settings.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5629079, member: 4937"] I would also argue that magical interrogation would be an unusual recourse even in a society that didn't find torture to be objectionable as a means of obtaining a confession. The legal problem with magical interrogation is that ultimately it falls back to one person's testimony against anothers. In this case it is the testimony of the person versus the testimony of the wizard who is responcible for casting the spell. Magical interrogation is only as reliable as the interrogator. If the person is compelled to tell the truth, couldn't they also be compelled to lie? How trusting will the courts specifically and the society as a whole be that the spellcaster has played fairly and that the spell operates as described. If the spellcaster says, "I've detected evil in this man.", why should the spellcaster be trusted? If the spellcaster says, "When I cast this spell, the guilty party will glow purple?", how do you know he's not a charlatan casting an simple illusion spell? Was it the zone of truth that caused the particular answers in question, or was it a dominate person spell? And if we are going to give total trust to these spells, what about magic that thwarts the magic? I think it unlikely that ordinary folk would hold much stock in things that they can't understand or control. Trial by ordeal or torture would probably seem inherently more fair than some witch or warlock messing with your brain. Only societies with absolute trust in some organization are going to allow that organization to arbitrate what is truth. That might happen in some theocracies, or in some cultures where there exists a body of spellcasters whose impartiality and independence is backed by up huge visible sacrifices and ritual that sets them well apart from ordinary affairs and above the influence of any one, but such situations are probably rare in most campaign settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question about medieval law
Top