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Question about medieval law
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<blockquote data-quote="CuRoi" data-source="post: 5629938" data-attributes="member: 98032"><p>Well, as to why they don't respect the law - it sounds like it may be because they have had to suffer very little consequences! Campaign economics will vary of course, but theft of a mithral shirt should be a serious crime. Beating someone to a pulp for it could possibly be a deterrent in real life, but in DnD that's just part of the "adventure" so it's likely not going to deter PCs.</p><p> </p><p>I'm all for players being brigands and thiefs, but if they are, they need to understand the wanted posters, manhunts, jail time, fines and such that usually follow from such actions. It's tricky to run a campaign that way without it seeming like it's just the DM out to get the players, and you do have to allow the players some latitude when running from the law (as they will be on a regular basis.) However, at the same time, your "law" still needs to have some teeth. Just a thought.</p><p> </p><p>Your next step sounds fun - bad guys offering them a diabolical scheme. I've done this with my players if they start looking like they are hovering close to the "dark side". In most cases they straighten up after that, heh. Being approached by the BBE people and offered a job tends to be a pretty big eye opener, though I'd still love it if they accepted!</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5629938, member: 98032"] Well, as to why they don't respect the law - it sounds like it may be because they have had to suffer very little consequences! Campaign economics will vary of course, but theft of a mithral shirt should be a serious crime. Beating someone to a pulp for it could possibly be a deterrent in real life, but in DnD that's just part of the "adventure" so it's likely not going to deter PCs. I'm all for players being brigands and thiefs, but if they are, they need to understand the wanted posters, manhunts, jail time, fines and such that usually follow from such actions. It's tricky to run a campaign that way without it seeming like it's just the DM out to get the players, and you do have to allow the players some latitude when running from the law (as they will be on a regular basis.) However, at the same time, your "law" still needs to have some teeth. Just a thought. Your next step sounds fun - bad guys offering them a diabolical scheme. I've done this with my players if they start looking like they are hovering close to the "dark side". In most cases they straighten up after that, heh. Being approached by the BBE people and offered a job tends to be a pretty big eye opener, though I'd still love it if they accepted! [/QUOTE]
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