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General Tabletop Discussion
*Dungeons & Dragons
Question about moving and attacking
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<blockquote data-quote="Hriston" data-source="post: 6617927" data-attributes="member: 6787503"><p>Correct. You can "break up" your move of 30' by taking as many actions as you are able during the course of your move.</p><p></p><p></p><p></p><p>To the contrary, I would suggest that it is you who is inventing a rationale for your argument that rests on the concept that "breaking up your move" somehow results in your move being multiplied into a larger number of moves. Normally, when a thing is "broken up" it is divided into smaller parts, as I am suggesting is done to your move when you perform an action during your movement. The idea that each of those parts is somehow equivalent to your entire movement (move and movement are used interchangeably) is not present in the rules. I would suggest that you read them more carefully.</p><p></p><p></p><p></p><p>Please cite these examples you mention of a creature being able to move a distance up to its speed more than once during the movement portion of its turn, and not as an action or a bonus action.</p><p></p><p></p><p></p><p>Yes, but the rules do <em>not</em> say that the 10' move is equivalent to "your move". That is an assumption you are making.</p><p></p><p></p><p></p><p>The restriction on moving into a space occupied by an ally only applies if you are unable or unwilling to continue your move into an adjoining space. I think the rules in this case, as in many others, require that we read them carefully. They say that on your turn, "you can move a distance up to your speed". That is what is meant by "your move" in the statement "breaking up your move". The first thing it says beneath "BREAKING UP YOUR MOVE" is "You can break up your movement on your turn", so "your move" is equivalent to "your movement on your turn". Thus, ending your move is ending your entire turn's movement, not a 10' segment of it that you have taken before you swing your sword.</p><p></p><p>Movement and action in a turn are simultaneous. This is not a board game in which figures are required to make discrete movements that come to a halt every time they wish to take an action. I believe the turn, in this rule set, should be constructed as a fluid whole, and that that would help in avoiding the type of misinterpretation you, and others, are engaged in. To each his own, however.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6617927, member: 6787503"] Correct. You can "break up" your move of 30' by taking as many actions as you are able during the course of your move. To the contrary, I would suggest that it is you who is inventing a rationale for your argument that rests on the concept that "breaking up your move" somehow results in your move being multiplied into a larger number of moves. Normally, when a thing is "broken up" it is divided into smaller parts, as I am suggesting is done to your move when you perform an action during your movement. The idea that each of those parts is somehow equivalent to your entire movement (move and movement are used interchangeably) is not present in the rules. I would suggest that you read them more carefully. Please cite these examples you mention of a creature being able to move a distance up to its speed more than once during the movement portion of its turn, and not as an action or a bonus action. Yes, but the rules do [I]not[/I] say that the 10' move is equivalent to "your move". That is an assumption you are making. The restriction on moving into a space occupied by an ally only applies if you are unable or unwilling to continue your move into an adjoining space. I think the rules in this case, as in many others, require that we read them carefully. They say that on your turn, "you can move a distance up to your speed". That is what is meant by "your move" in the statement "breaking up your move". The first thing it says beneath "BREAKING UP YOUR MOVE" is "You can break up your movement on your turn", so "your move" is equivalent to "your movement on your turn". Thus, ending your move is ending your entire turn's movement, not a 10' segment of it that you have taken before you swing your sword. Movement and action in a turn are simultaneous. This is not a board game in which figures are required to make discrete movements that come to a halt every time they wish to take an action. I believe the turn, in this rule set, should be constructed as a fluid whole, and that that would help in avoiding the type of misinterpretation you, and others, are engaged in. To each his own, however. [/QUOTE]
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