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Question about "on hit" reactions
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<blockquote data-quote="Sunseeker" data-source="post: 6372842"><p>Being a long-time MTG player, I always ran "hit" and "damage" as two steps of the same combat phase.</p><p></p><p>If your reaction is to being hit, as opposed to being damaged, then your reaction slips in between the hit and the damage. This can potentially cause your attack to kill the attacker or prevent them from dealing any damage to you. </p><p></p><p>I know some people think of "an attack" as comprising of both the attack roll and the potential damage roll thereafter as one complete movement and thus any reaction to it is queued up <em>after</em> the complete attack action has taken place. </p><p></p><p>The reason I don't like this is because it makes the game feel too much like those RPGs where you were completely incapable of acting when it wasn't your action. It makes the game feel jerky to me, whereas reacting to the incremental parts of action too me feels more fast-paced. </p><p></p><p>He attacks!</p><p>You attempt to dodge!</p><p>-You fail!</p><p>His attack hits!</p><p>You try to push him away!</p><p>-You fail!</p><p>He deals damage!</p><p>You leap away safely out of range of his next attack!</p><p>He attempt to move towards you for the next round!</p><p>You catch him in a trap!</p><p>He tries to dodge!</p><p>-He fails!</p><p>You catch him in a trap and he cannot move!</p><p>-Your trap deals damage!</p><p>He attempts to weasel out of it!</p><p>-He fails!</p><p>Your trap wounds his leg, lowering his future movement speed!</p><p>You quickly run away! </p><p>---or shoot him in the face or something.</p><p></p><p>To me, that just feels more engaging than:</p><p>He attacks!</p><p>-He hits!</p><p>--He deals damage!</p><p>You react!</p><p>-You push him away then jump off to safety while leaving a trap behind which wounds him and slows his movement!</p><p>He tries to follow but cannot reach you!</p><p></p><p>Sure, less steps, potentially less rolls, faster combat, <em>potentially</em> at least. But I feel less engaged because he goes, I go, he goes, I go. It doesn't really feel like we're acting <em>together</em>. It feels like we're both acting on each other, independent of the larger dance we're doing here. It's like the difference between two people having a discussion and two people simply saying things at each other without really hearing what's being said by either side.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6372842"] Being a long-time MTG player, I always ran "hit" and "damage" as two steps of the same combat phase. If your reaction is to being hit, as opposed to being damaged, then your reaction slips in between the hit and the damage. This can potentially cause your attack to kill the attacker or prevent them from dealing any damage to you. I know some people think of "an attack" as comprising of both the attack roll and the potential damage roll thereafter as one complete movement and thus any reaction to it is queued up [I]after[/I] the complete attack action has taken place. The reason I don't like this is because it makes the game feel too much like those RPGs where you were completely incapable of acting when it wasn't your action. It makes the game feel jerky to me, whereas reacting to the incremental parts of action too me feels more fast-paced. He attacks! You attempt to dodge! -You fail! His attack hits! You try to push him away! -You fail! He deals damage! You leap away safely out of range of his next attack! He attempt to move towards you for the next round! You catch him in a trap! He tries to dodge! -He fails! You catch him in a trap and he cannot move! -Your trap deals damage! He attempts to weasel out of it! -He fails! Your trap wounds his leg, lowering his future movement speed! You quickly run away! ---or shoot him in the face or something. To me, that just feels more engaging than: He attacks! -He hits! --He deals damage! You react! -You push him away then jump off to safety while leaving a trap behind which wounds him and slows his movement! He tries to follow but cannot reach you! Sure, less steps, potentially less rolls, faster combat, [I]potentially[/I] at least. But I feel less engaged because he goes, I go, he goes, I go. It doesn't really feel like we're acting [I]together[/I]. It feels like we're both acting on each other, independent of the larger dance we're doing here. It's like the difference between two people having a discussion and two people simply saying things at each other without really hearing what's being said by either side. [/QUOTE]
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