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General Tabletop Discussion
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Question about optional dice method.
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<blockquote data-quote="pdzoch" data-source="post: 6876078" data-attributes="member: 80982"><p>Many many years ago I did play a game session where the dice roll wasn't the simpler roll-above-a-certain-number mechanic. However, the roll requirement was a range on the die, not an random or seemingly arbitrary selection of numbers on the die. A reason (which is very important) was provided. The scenario that triggered the die roll was the cracking of a safe with a combination lock. We rolled a d20 for each digit on the lock and the range was +/- 5 of the actual combination digit. So, to crack the "8" on the first digit on the lock, we had to roll a 3-13 on a d20. I can not remember if we were told ahead of time, but I do remember that we were not trying to roll high, but roll within success range. It made sense at the time and we were happy with using the unusual mechanic for the scenario. It was not a commonplace or system mechanic, however.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6876078, member: 80982"] Many many years ago I did play a game session where the dice roll wasn't the simpler roll-above-a-certain-number mechanic. However, the roll requirement was a range on the die, not an random or seemingly arbitrary selection of numbers on the die. A reason (which is very important) was provided. The scenario that triggered the die roll was the cracking of a safe with a combination lock. We rolled a d20 for each digit on the lock and the range was +/- 5 of the actual combination digit. So, to crack the "8" on the first digit on the lock, we had to roll a 3-13 on a d20. I can not remember if we were told ahead of time, but I do remember that we were not trying to roll high, but roll within success range. It made sense at the time and we were happy with using the unusual mechanic for the scenario. It was not a commonplace or system mechanic, however. [/QUOTE]
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