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Question about philosophy behind CR
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<blockquote data-quote="Fanaelialae" data-source="post: 6937445" data-attributes="member: 53980"><p>D&D 4th edition designed monsters that way, but the baseline assumption of that edition was that (barring solo and minion types) there would be roughly one monster for each PC in a given encounter. Which was fine, but it relied on using solo and minion types to create larger or smaller encounters, and those creature types didn't sit well with some people for a variety of reasons.</p><p></p><p>You can basically think of CR as a safety measure in 5e. It roughly indicates that a creature of CR X shouldn't be overpowered for characters of level X. A creature whose CR is greater than X might still be defeated by an X level party, but there's a greater chance that it has abilities that the party could have a hard time coping with (such as a monster that is likely to take a full hp fighter to 0 hp in a single round if it hits with all attacks).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6937445, member: 53980"] D&D 4th edition designed monsters that way, but the baseline assumption of that edition was that (barring solo and minion types) there would be roughly one monster for each PC in a given encounter. Which was fine, but it relied on using solo and minion types to create larger or smaller encounters, and those creature types didn't sit well with some people for a variety of reasons. You can basically think of CR as a safety measure in 5e. It roughly indicates that a creature of CR X shouldn't be overpowered for characters of level X. A creature whose CR is greater than X might still be defeated by an X level party, but there's a greater chance that it has abilities that the party could have a hard time coping with (such as a monster that is likely to take a full hp fighter to 0 hp in a single round if it hits with all attacks). [/QUOTE]
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