Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Resources
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
NOW LIVE! --
One-Page Adventures for D&D 5th Edition
on Kickstarter! A booklet of colourful one-page adventures for D&D 5th Edition ranging from levels 1-9 and designed for a single session of play.
log in
or
register
to remove this ad
Home
Community
General Tabletop Discussion
*TTRPGs General
Question about player-driven narration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CarlZog" data-source="post: 2569826" data-attributes="member: 11716"><p>I'm running a pirate campaign that uses a type of drama points system that I cobbled together from several other examples of systems (including <em><strong>Adventure!</strong></em>'s). The characters earn points by doing particularly dramatic or swashbuckling things. They can spend the points on mechanics advantages (extra die rolls), but I've particularly encouraged them to use the points for dramatic editing -- altering the physical environment or circumstances to their advantage, often outside the scope of the rules. I provided them a list of examples that were particularly appropriate to the genre, but I've made it clear that they can propose anything.</p><p></p><p>I don't know if this is the level of player involvement you're envisioning, but in my case it's been working well. (The campaign is only a few sessions old.) In one of the first uses of a drama point, a player suggested that a rogue wave rocks the ship just as his opponent is about to attack, throwing the fiend off balance. I gave it to him, but pointed out that the deck would rock under everybody, requiring reflex saves (or "sea legs" skill checks if appropriate) from everybody. It added a lot of energy to the scene.</p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="CarlZog, post: 2569826, member: 11716"] I'm running a pirate campaign that uses a type of drama points system that I cobbled together from several other examples of systems (including [I][B]Adventure![/B][/I]'s). The characters earn points by doing particularly dramatic or swashbuckling things. They can spend the points on mechanics advantages (extra die rolls), but I've particularly encouraged them to use the points for dramatic editing -- altering the physical environment or circumstances to their advantage, often outside the scope of the rules. I provided them a list of examples that were particularly appropriate to the genre, but I've made it clear that they can propose anything. I don't know if this is the level of player involvement you're envisioning, but in my case it's been working well. (The campaign is only a few sessions old.) In one of the first uses of a drama point, a player suggested that a rogue wave rocks the ship just as his opponent is about to attack, throwing the fiend off balance. I gave it to him, but pointed out that the deck would rock under everybody, requiring reflex saves (or "sea legs" skill checks if appropriate) from everybody. It added a lot of energy to the scene. Carl [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*TTRPGs General
Question about player-driven narration
Top