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Question about power-gaming.
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<blockquote data-quote="Melfast" data-source="post: 4272805" data-attributes="member: 17870"><p><strong>Infinite Teleports?</strong></p><p></p><p>The build depends on allowing the character to teleport twice based on the two deaths created by the simultaneous damage effect of the slashing wake. </p><p></p><p>If the character were to kill three minions in his wake, should he be able to teleport three more times and effectively travel nine additional squares? I think the answer is no. You can only travel up to three squares from your original square, and can't simultaneously teleport to three different locations within three squares of your original position at the same time. Therefore, you only get to power the pact power once from the single action and not three times.</p><p></p><p>I'd rule that your one action begets one free action and not up to seven. The simultaneous deaths merely give you one use of your teleport and not multiple. As a result, you can either A) power your teleport, or B) use the rod to curse those around you.</p><p></p><p>I can see the arguments for the other way, but think this way works cleaner for the intent of the new edition -- omits complexity, speeds play, and keeps one character from dominating play time.</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="Melfast, post: 4272805, member: 17870"] [b]Infinite Teleports?[/b] The build depends on allowing the character to teleport twice based on the two deaths created by the simultaneous damage effect of the slashing wake. If the character were to kill three minions in his wake, should he be able to teleport three more times and effectively travel nine additional squares? I think the answer is no. You can only travel up to three squares from your original square, and can't simultaneously teleport to three different locations within three squares of your original position at the same time. Therefore, you only get to power the pact power once from the single action and not three times. I'd rule that your one action begets one free action and not up to seven. The simultaneous deaths merely give you one use of your teleport and not multiple. As a result, you can either A) power your teleport, or B) use the rod to curse those around you. I can see the arguments for the other way, but think this way works cleaner for the intent of the new edition -- omits complexity, speeds play, and keeps one character from dominating play time. Just my two cents. [/QUOTE]
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