Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Question about quality of encounters [SPOILERS]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="merchantsteve" data-source="post: 4853615" data-attributes="member: 67578"><p>As the designer of the encounters for 4e WotBS - here's what you can expect from the 1st adventure.</p><p></p><p>Imagine a warehouse with boxes piled high that tip and fall if you climb them while an artillerist and a few soldiers harry you. Oh, yeah - and a lurker or two rounds out the crew as you navigate the maze of alleys and dead ends created by countless crates.</p><p></p><p>Fighting with brutes and skirmishers in a burning building while the ceiling and walls collapse around you.</p><p></p><p>Finding yourself against artillerists and brutes in a doormaker's shop where you can run in and out of a bunch of standing doors (closing and opening them to make your own maze).</p><p></p><p>A magical shop where every push, slide and missed attack may trigger a magical backlash.</p><p></p><p>A sophisticated bank that has more than just humanoid guards.</p><p></p><p>A magically-dampened encounter where wits may just be the way to survive.</p><p></p><p>A gauntlet with dropping boulders, twisty paths and ruthless highwaymen of varying types.</p><p></p><p>And more...</p><p></p><p>And wait till the second adventure...</p><p></p><p>Strange creatures that swap places with one of your allies just as he is struck (by a third party!) Yes - there is a 3-way battle.</p><p></p><p>Swarms of critters that attack while you are on a collapsing bridge.</p><p></p><p>Cute and lovable puppies that are just bursting with energy.</p><p></p><p>How about fighting on a battlefield where you can easily slip on the blood and gore of those who went before, or potentially (depending on how you do things) run a battle while deafened and with heavily obscuring mist. Can you hope to rely on your controllers and strikers in the party to help you out?</p><p></p><p>Can you outrun sheets of flame or clouds of flaming cinders that waft over a battlefield?</p><p></p><p>In both adventures, though, the combat is only the tip of the iceberg. Skill challenges abound as well, and mysteries of all kinds are mixed in with colorful and strange characters. What goes on behind the adventure is just as important as the encounters within. The WotBS is really something special.</p><p></p><p>Boy, I wish I get paid for that Ad Copy!!!</p><p></p><p>Truthfully, I'm an old-style gamer (like from '76) who likes surprises and these encounters and the adventures themselves are full of them.</p><p></p><p>See this thread for some battlemap previews</p><p><a href="http://www.enworld.org/forum/e-n-publishing/256691-art-preview-thread.html" target="_blank">http://www.enworld.org/forum/e-n-publishing/256691-art-preview-thread.html</a></p></blockquote><p></p>
[QUOTE="merchantsteve, post: 4853615, member: 67578"] As the designer of the encounters for 4e WotBS - here's what you can expect from the 1st adventure. Imagine a warehouse with boxes piled high that tip and fall if you climb them while an artillerist and a few soldiers harry you. Oh, yeah - and a lurker or two rounds out the crew as you navigate the maze of alleys and dead ends created by countless crates. Fighting with brutes and skirmishers in a burning building while the ceiling and walls collapse around you. Finding yourself against artillerists and brutes in a doormaker's shop where you can run in and out of a bunch of standing doors (closing and opening them to make your own maze). A magical shop where every push, slide and missed attack may trigger a magical backlash. A sophisticated bank that has more than just humanoid guards. A magically-dampened encounter where wits may just be the way to survive. A gauntlet with dropping boulders, twisty paths and ruthless highwaymen of varying types. And more... And wait till the second adventure... Strange creatures that swap places with one of your allies just as he is struck (by a third party!) Yes - there is a 3-way battle. Swarms of critters that attack while you are on a collapsing bridge. Cute and lovable puppies that are just bursting with energy. How about fighting on a battlefield where you can easily slip on the blood and gore of those who went before, or potentially (depending on how you do things) run a battle while deafened and with heavily obscuring mist. Can you hope to rely on your controllers and strikers in the party to help you out? Can you outrun sheets of flame or clouds of flaming cinders that waft over a battlefield? In both adventures, though, the combat is only the tip of the iceberg. Skill challenges abound as well, and mysteries of all kinds are mixed in with colorful and strange characters. What goes on behind the adventure is just as important as the encounters within. The WotBS is really something special. Boy, I wish I get paid for that Ad Copy!!! Truthfully, I'm an old-style gamer (like from '76) who likes surprises and these encounters and the adventures themselves are full of them. See this thread for some battlemap previews [url]http://www.enworld.org/forum/e-n-publishing/256691-art-preview-thread.html[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Question about quality of encounters [SPOILERS]
Top