Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about Ranger Unearthed Arcana: Primeval Awareness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7214574" data-attributes="member: 97077"><p>No, I don't think it's "abusive to the DM." I don't know what you mean by #1. For #2, in my opinion this goes back to the players and DM being on the same page with regard to how the game is played. For #3, I don't think that's necessary, but it's not uncommon for DMs to create challenges that allow some class features to shine whereas others do not. Many class features are fairly situational anyway.</p><p></p><p></p><p></p><p>I don't see why any of that matters to either the DM or the other players. I certainly don't see the players' chosen class features as some kind of power struggle with my creativity as DM. It just enhances it, really, as it should do.</p><p></p><p></p><p></p><p>All of them? As I say above, many DMs create challenges specific to the strengths and weaknesses of their party. Or build challenges suitable to their players' level of skill with the game (e.g. a veteran player might need higher difficulty than baseline to be satisfied with the challenge).</p><p></p><p></p><p></p><p>Okay, you know the location and type of the favored enemies. What do you DO with that information? That's what is important in my view. I don't care if the players have that information at all. And in any case, they won't have the location and type of enemies who are <em>not </em>favored. The ranger won't detect the mastiffs that accompany the guards or the vampires in the castle's crypt or whatever. It's imperfect information.</p><p></p><p></p><p></p><p>Who is this DM that gets frustrated when the party gains an edge in the game? And what game is it that this ability will always give the ranger the edge? It doesn't seem very likely to me.</p><p></p><p></p><p></p><p>I have no issue with limiting the ability to create more of a meaningful decision point and fun trade-off for the player. That's something at least and maybe your proposed solution solves THAT problem. But if your complaints are about it being abused as it is currently written, then I would say (1) I disagree that your examples are demonstrative of actual abuse (but <em>are </em>demonstrative of some deeper issue with the game that this ability reveals) and therefore (2) your proposed solution does not achieve your goal of eliminating what you perceive as abuse.</p><p></p><p></p><p></p><p>I'd love to DM a campaign like that. Because to me it's not always about what you know. It's what you DO. That's where the interesting stuff is found in my view. Players knowing things just mean they get to DO more stuff. That's fine by me!</p><p></p><p>If you're interested, I've written <a href="http://www.enworld.org/forum/showthread.php?490858-UA-Ranger-Actual-Play-Report&p=6904804&viewfull=1#post6904804" target="_blank">several actual play reports focused on how the UA revised ranger did</a>. I think you'll find that Primeval Awareness is just not as big a deal as you think it is.</p><p></p><p>Edit: I reread what I linked and only one report saw a ranger use Primeval Awareness. Two PCs in different games had access to it, but only one actually used it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7214574, member: 97077"] No, I don't think it's "abusive to the DM." I don't know what you mean by #1. For #2, in my opinion this goes back to the players and DM being on the same page with regard to how the game is played. For #3, I don't think that's necessary, but it's not uncommon for DMs to create challenges that allow some class features to shine whereas others do not. Many class features are fairly situational anyway. I don't see why any of that matters to either the DM or the other players. I certainly don't see the players' chosen class features as some kind of power struggle with my creativity as DM. It just enhances it, really, as it should do. All of them? As I say above, many DMs create challenges specific to the strengths and weaknesses of their party. Or build challenges suitable to their players' level of skill with the game (e.g. a veteran player might need higher difficulty than baseline to be satisfied with the challenge). Okay, you know the location and type of the favored enemies. What do you DO with that information? That's what is important in my view. I don't care if the players have that information at all. And in any case, they won't have the location and type of enemies who are [I]not [/I]favored. The ranger won't detect the mastiffs that accompany the guards or the vampires in the castle's crypt or whatever. It's imperfect information. Who is this DM that gets frustrated when the party gains an edge in the game? And what game is it that this ability will always give the ranger the edge? It doesn't seem very likely to me. I have no issue with limiting the ability to create more of a meaningful decision point and fun trade-off for the player. That's something at least and maybe your proposed solution solves THAT problem. But if your complaints are about it being abused as it is currently written, then I would say (1) I disagree that your examples are demonstrative of actual abuse (but [I]are [/I]demonstrative of some deeper issue with the game that this ability reveals) and therefore (2) your proposed solution does not achieve your goal of eliminating what you perceive as abuse. I'd love to DM a campaign like that. Because to me it's not always about what you know. It's what you DO. That's where the interesting stuff is found in my view. Players knowing things just mean they get to DO more stuff. That's fine by me! If you're interested, I've written [URL="http://www.enworld.org/forum/showthread.php?490858-UA-Ranger-Actual-Play-Report&p=6904804&viewfull=1#post6904804"]several actual play reports focused on how the UA revised ranger did[/URL]. I think you'll find that Primeval Awareness is just not as big a deal as you think it is. Edit: I reread what I linked and only one report saw a ranger use Primeval Awareness. Two PCs in different games had access to it, but only one actually used it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about Ranger Unearthed Arcana: Primeval Awareness
Top