Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Question about replacing magic system...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jester47" data-source="post: 1785031" data-attributes="member: 2238"><p>Well, the idea is the sorcerer gets his spell "Energy" from within. The wizard manipulates energy without. Thats really the root difference between the classes in the normal rule set. I would like to preserve that distinction. </p><p></p><p>JD, what I am doing is contemplating replacing the vancian magic system with one based on the one presented in Grim Tales. I want to keep Sorcerers and Wizards. In the regular rules both are limited in the ammount of spells they can cast per day. A sorcerer has a limited number of spells, but can cast more times. A Wizard has a potentially unlimited number of spells but casts less than a sorcerer. </p><p></p><p>However in the system I want to implement, things are a little different, but I want to preserve the difference in the classes. So wizards can learn any spell they can get their spellcrafting hands on. Sorcerers are different. Eveyone else can operate like a Wizard. Druids can contemplate things in nature for new spells, Clerics can read holy texts or contemplate, Wizards can study books. All the others can work this way except for sorcerers because conceptually the sorcerer's powers are coming from within. Bards also present a problem. </p><p></p><p>It might be that it won't work well because it is designed for a low magic game where spells are fairly rare. But I think casting without the vancian limitations might be kind of neat. I am not sure if this will work. It does have the limitation of strength drain, but you would have to be very careful with what spells you gave out. Also, I am not sure how having the chance of a spell failing will be taken by the characters. But I think it kind of neat that if they want to press thier luck they could cast a really powerful spell. </p><p></p><p>I think this is somthing I need to work with a little more and experiment with. However peoples suggestions on how to achieve this are very welcome. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1785031, member: 2238"] Well, the idea is the sorcerer gets his spell "Energy" from within. The wizard manipulates energy without. Thats really the root difference between the classes in the normal rule set. I would like to preserve that distinction. JD, what I am doing is contemplating replacing the vancian magic system with one based on the one presented in Grim Tales. I want to keep Sorcerers and Wizards. In the regular rules both are limited in the ammount of spells they can cast per day. A sorcerer has a limited number of spells, but can cast more times. A Wizard has a potentially unlimited number of spells but casts less than a sorcerer. However in the system I want to implement, things are a little different, but I want to preserve the difference in the classes. So wizards can learn any spell they can get their spellcrafting hands on. Sorcerers are different. Eveyone else can operate like a Wizard. Druids can contemplate things in nature for new spells, Clerics can read holy texts or contemplate, Wizards can study books. All the others can work this way except for sorcerers because conceptually the sorcerer's powers are coming from within. Bards also present a problem. It might be that it won't work well because it is designed for a low magic game where spells are fairly rare. But I think casting without the vancian limitations might be kind of neat. I am not sure if this will work. It does have the limitation of strength drain, but you would have to be very careful with what spells you gave out. Also, I am not sure how having the chance of a spell failing will be taken by the characters. But I think it kind of neat that if they want to press thier luck they could cast a really powerful spell. I think this is somthing I need to work with a little more and experiment with. However peoples suggestions on how to achieve this are very welcome. Aaron. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question about replacing magic system...
Top