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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about resale prices for magic items.
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<blockquote data-quote="Silveras" data-source="post: 1152733" data-attributes="member: 6271"><p><strong>And another thing...</strong></p><p></p><p>Something else to consider, too, is that the pricing structure is meant to reinforce the idea that people are <strong>not</strong> out there mass-producing magic items like cars in the modern world. Each one is a time-intensive labor, and making them to sell is a self-defeating process. One does not make a wand of lightning bolt to <strong>sell</strong> it; one makes it to <strong>use</strong> it, normally. The closest to mass-production would be the noble or organization that keeps clerics and/or mages "on staff" to make magic items -- in that case, I would expect the organization/noble to absorb the gp cost of making the item. </p><p></p><p>Xavim, I agree that worlds need to have internal consistency about these sorts of things. So... </p><p></p><p>-PCs get paid 1/2 rate because nobody sells magic items. Some people may be willing to take a chance that the PCs are 'oddball' enough to actually be doing something so silly, but even then, they will only risk about half the "market value" of the item. </p><p></p><p>-PCs get paid 1/2 rate because they lose the other half to the Guild overseeing the place where they sell it. </p><p></p><p>-PCs get paid 1/2 rate because they are <strong>not</strong> merchants with lots of appropriate connections, and can't take the time to shop for a better buyer. </p><p></p><p>-PCs get paid 1/2 rate because they are selling 'found goods' that might have powerful owners looking to retrieve them. </p><p></p><p>On the other hand, there is no reason not to pay a PC "full price" for a magic item made on commission. Well, except that the Guild may have a say in the matter perhaps offering to make the same item at a lower price, or insisting that the PC pay the Guild some fee for infringing on its monopoly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But that's what adventure hooks and political/town adventures are about.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1152733, member: 6271"] [b]And another thing...[/b] Something else to consider, too, is that the pricing structure is meant to reinforce the idea that people are [B]not[/B] out there mass-producing magic items like cars in the modern world. Each one is a time-intensive labor, and making them to sell is a self-defeating process. One does not make a wand of lightning bolt to [B]sell[/B] it; one makes it to [B]use[/B] it, normally. The closest to mass-production would be the noble or organization that keeps clerics and/or mages "on staff" to make magic items -- in that case, I would expect the organization/noble to absorb the gp cost of making the item. Xavim, I agree that worlds need to have internal consistency about these sorts of things. So... -PCs get paid 1/2 rate because nobody sells magic items. Some people may be willing to take a chance that the PCs are 'oddball' enough to actually be doing something so silly, but even then, they will only risk about half the "market value" of the item. -PCs get paid 1/2 rate because they lose the other half to the Guild overseeing the place where they sell it. -PCs get paid 1/2 rate because they are [B]not[/B] merchants with lots of appropriate connections, and can't take the time to shop for a better buyer. -PCs get paid 1/2 rate because they are selling 'found goods' that might have powerful owners looking to retrieve them. On the other hand, there is no reason not to pay a PC "full price" for a magic item made on commission. Well, except that the Guild may have a say in the matter perhaps offering to make the same item at a lower price, or insisting that the PC pay the Guild some fee for infringing on its monopoly. ;) But that's what adventure hooks and political/town adventures are about. [/QUOTE]
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Question about resale prices for magic items.
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