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Question about Ring of Feather Fall
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<blockquote data-quote="TheGogmagog" data-source="post: 3427167" data-attributes="member: 27702"><p>You could resist the spell with a will save, but you can't later accept or activate the spell.</p><p></p><p>And unfortunatly you can't put the ring on, or ready an action to put the ring on in the midst of a jump. Since you move, you can't ready an action. You also can't end your movement mid jump to perform an action. If you run out of movement for the round, you must resume movement at the beginning of the next round.</p><p></p><p>You had said jump for a high place (not sure how high your jump skill is, or at what point in your movement you begin your jump). Now jumping FROM a high place might be different. Acelleration and terminal velocity over 6 second rounds results in approximatly 500' of falling the first round, and 1000' of falling every round after that. Assuming falling is different than jumping, you could jump and then perform an action to equip the ring. Assuming removing the ring the round before the jump, or a fall of more than 500'. </p><p></p><p>Finally you could combine the two conditions and jump horizontally off the edge, such that you run out of movement before the end of your round, that might buy you an action in mid-air, before you begin to fall. Or if you are pushed off the high place.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3427167, member: 27702"] You could resist the spell with a will save, but you can't later accept or activate the spell. And unfortunatly you can't put the ring on, or ready an action to put the ring on in the midst of a jump. Since you move, you can't ready an action. You also can't end your movement mid jump to perform an action. If you run out of movement for the round, you must resume movement at the beginning of the next round. You had said jump for a high place (not sure how high your jump skill is, or at what point in your movement you begin your jump). Now jumping FROM a high place might be different. Acelleration and terminal velocity over 6 second rounds results in approximatly 500' of falling the first round, and 1000' of falling every round after that. Assuming falling is different than jumping, you could jump and then perform an action to equip the ring. Assuming removing the ring the round before the jump, or a fall of more than 500'. Finally you could combine the two conditions and jump horizontally off the edge, such that you run out of movement before the end of your round, that might buy you an action in mid-air, before you begin to fall. Or if you are pushed off the high place. [/QUOTE]
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