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Question about Scry
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<blockquote data-quote="Plane Sailing" data-source="post: 393334" data-attributes="member: 114"><p>I believe it is automatic, just the same as someone automatically gets a spot check to detect someone that is hiding nearby. There would be no sense in having to declare that you wanted to attempt to detect a scryer IMO, since a scry attempt is such a short period of a day.</p><p></p><p></p><p></p><p>No, you don't see the protected person; they are invisible to the scry. You could assume that in the distant past nondetection was subject to this workaround and so an improved version was created <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, the usefulness of Nondetection would be dramatically reduced if it could be avoided so simply.</p><p></p><p></p><p></p><p>Yes. The detect is the possibility of spotting the invisible scrying sensor - anyone within view of the scrying sensor should have the possibility of detecting it.</p><p></p><p></p><p>Normally you would expect there to be some distinguishing features, some things that make the location different. If not though, if they really *are* identical, the rules don't cover it so you have to make your own mind up. Possibilities are a teleport mishap, or arriving at the wrong place. </p><p></p><p>I think the key thing is that the teleport spell doesn't know where you are heading to. It merely transports the caster to the place he is thinking of. If he scries a location A and illusion makes it look like place B, he will be teleporting to place B,</p><p></p><p></p><p></p><p>Looking in the SRD it doesn't seem tremendously clear in this respect. If it is static and can rotate through 360 degrees, someone who detects it could just walk into another room. If it follows the subject who is being scried...</p><p></p><p>Interestingly the Mirror of Mental Prowess (DMG) talks about scrying a *place* as the first step to using it as a portal.</p><p></p><p><strong>Potential House Rule</strong></p><p>If it is used to scry a location, it is immobile but can watch and hear everything going on in that location as if you were standing there.</p><p></p><p>If it is used to scry a person, it follows that person as if you were walking along beside them</p><p></p><p>That's the way that I'd handle it for consistency, but if it has been dealt with in the D&D FAQ or somewhere else, I'd be interested in how they orginally intended it to work!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 393334, member: 114"] I believe it is automatic, just the same as someone automatically gets a spot check to detect someone that is hiding nearby. There would be no sense in having to declare that you wanted to attempt to detect a scryer IMO, since a scry attempt is such a short period of a day. No, you don't see the protected person; they are invisible to the scry. You could assume that in the distant past nondetection was subject to this workaround and so an improved version was created :) Seriously, the usefulness of Nondetection would be dramatically reduced if it could be avoided so simply. Yes. The detect is the possibility of spotting the invisible scrying sensor - anyone within view of the scrying sensor should have the possibility of detecting it. Normally you would expect there to be some distinguishing features, some things that make the location different. If not though, if they really *are* identical, the rules don't cover it so you have to make your own mind up. Possibilities are a teleport mishap, or arriving at the wrong place. I think the key thing is that the teleport spell doesn't know where you are heading to. It merely transports the caster to the place he is thinking of. If he scries a location A and illusion makes it look like place B, he will be teleporting to place B, Looking in the SRD it doesn't seem tremendously clear in this respect. If it is static and can rotate through 360 degrees, someone who detects it could just walk into another room. If it follows the subject who is being scried... Interestingly the Mirror of Mental Prowess (DMG) talks about scrying a *place* as the first step to using it as a portal. [b]Potential House Rule[/b] If it is used to scry a location, it is immobile but can watch and hear everything going on in that location as if you were standing there. If it is used to scry a person, it follows that person as if you were walking along beside them That's the way that I'd handle it for consistency, but if it has been dealt with in the D&D FAQ or somewhere else, I'd be interested in how they orginally intended it to work! Cheers [/QUOTE]
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