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Question about Shackled City (SPOILER)
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<blockquote data-quote="WizarDru" data-source="post: 4133030" data-attributes="member: 151"><p>Here's the problem. D&D 3.X, at high levels, can be nasty. And the SCAP is NASTIER. Having 6 players is not as much of a boon as other times, as the SCAP was written for a party of six...but with clever party design, you can get some serious synergy to boost you to handle the challenges. The problem you'll face, however, is that high-level D&D is all about the preparations. Combats quickly become very fast: usually the victor is decided by the 2nd or 3rd round (though the combat may continue for a while).</p><p></p><p>D&D's common problem is that most monsters are 'eggshells-with-hammers'. They often dish out hellacious damage, that will turn weaker PCs into chum....but they often can't take that same kind of punishment. By the time my 3.5 campaign had finished, the party's paladin could do over 215 points of damage on single hit, if he were smiting the right type of opponents (evil outsiders, usually). So often characters would be incapacitated by monsters/enemies quickly.</p><p></p><p>The secret is teamwork, having plenty of purchased or crafted items and keeping ready healing in the forms of spells, potions and scrolls. We abandoned the SCAP, after we found it a little too meat-grinder for our tastes.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 4133030, member: 151"] Here's the problem. D&D 3.X, at high levels, can be nasty. And the SCAP is NASTIER. Having 6 players is not as much of a boon as other times, as the SCAP was written for a party of six...but with clever party design, you can get some serious synergy to boost you to handle the challenges. The problem you'll face, however, is that high-level D&D is all about the preparations. Combats quickly become very fast: usually the victor is decided by the 2nd or 3rd round (though the combat may continue for a while). D&D's common problem is that most monsters are 'eggshells-with-hammers'. They often dish out hellacious damage, that will turn weaker PCs into chum....but they often can't take that same kind of punishment. By the time my 3.5 campaign had finished, the party's paladin could do over 215 points of damage on single hit, if he were smiting the right type of opponents (evil outsiders, usually). So often characters would be incapacitated by monsters/enemies quickly. The secret is teamwork, having plenty of purchased or crafted items and keeping ready healing in the forms of spells, potions and scrolls. We abandoned the SCAP, after we found it a little too meat-grinder for our tastes. [/QUOTE]
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