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<blockquote data-quote="The Crimson Binome" data-source="post: 6765043" data-attributes="member: 6775031"><p>Hit Dice refer to the amount of extra Hit Points you gain at each level, and you can also spend Hit Dice to heal during a Short Rest. It's unrelated to the amount of damage you deal with a weapon.</p><p></p><p>Whenever you gain a level, you roll the Hit Die for your class, and your maximum HP increase by that amount (plus your Constitution bonus). So when you go from level 1 to level 2, if you have a Con score of 14 (for a bonus of +2), your total maximum HP might increase from anywhere between +3 and +12. When you take a Short Rest, to bind your wounds and catch your breath, you can spend any number of Hit Dice and recover that many Hit Points (adding your Con bonus to each one). It's a lot like Healing Surges in 4E, except you have a total number of Hit Dice to spend equal to your level, and they recover a random amount of HP instead of always being a quarter of your total. (One of the optional rules is that you can just take the average values for Hit Dice, instead of rolling.)</p><p></p><p>The weapon damage die is just for calculating damage from your attacks, either 1d8 or 1d10 depending on how many hands you're using for it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6765043, member: 6775031"] Hit Dice refer to the amount of extra Hit Points you gain at each level, and you can also spend Hit Dice to heal during a Short Rest. It's unrelated to the amount of damage you deal with a weapon. Whenever you gain a level, you roll the Hit Die for your class, and your maximum HP increase by that amount (plus your Constitution bonus). So when you go from level 1 to level 2, if you have a Con score of 14 (for a bonus of +2), your total maximum HP might increase from anywhere between +3 and +12. When you take a Short Rest, to bind your wounds and catch your breath, you can spend any number of Hit Dice and recover that many Hit Points (adding your Con bonus to each one). It's a lot like Healing Surges in 4E, except you have a total number of Hit Dice to spend equal to your level, and they recover a random amount of HP instead of always being a quarter of your total. (One of the optional rules is that you can just take the average values for Hit Dice, instead of rolling.) The weapon damage die is just for calculating damage from your attacks, either 1d8 or 1d10 depending on how many hands you're using for it. [/QUOTE]
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